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Discussion Everything about nen aura : Chapter Five

uberfayt

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Welcome again for another chapter of this series about the broad and exciting subject that nen is !

Here is how the thread works for now: We (or I) break down the concepts of nen into chapters, and we cover each chapter per week.

For example if the first chapter would be about the four major principles, I would post my own summary first. If people approve of it and like its contents, then I would ask the mods to pin the post and we move on to the next chapter.
Otherwise, if people are not satisfied, then they would suggest modifications, like adding stuff I forgot or removing bits they deem unnecessary (but of courses justifications are needed !), within a period of one week.

Here is where all the refined chapters are contained all together:
https://mangahelpers.com/forum/threads/everything-about-nen-aura.3010078/

Chapter five: Mechanisms of Hatsu


In order to get the best grasp of the contents of this chapter, it is recommended to pay extra attention to the definition of some sensitive terms that are going to be introduced, which will be bolded and violet colored.

I. Hatsu, Nen skills and Nen abilities:

Hatsu is the process of exploiting the properties of aura (see chapter 3) in order to use them to produce specific supernatural effects, which we'll call nen skills. Examples of such skills include: reinforcing an object's resilience, shooting out aura from the hand, making shapes with aura, controlling objects/beings remotely, etc...
Anybody, with enough training, can learn nen skills, although there are certain limitations which we'll explore a bit later on.
To use Hatsu, one needs to activate Ren. Beginners need to train and practice a lot in order to improve the strength and quality of the nen skills they produce.

In particular, through Hatsu, nen users can use one or combine several nen skills in order to create their own original special techniques, referred to as Nen abilities. These techniques are a nen user's ultimate weapon, and thus require a lot of thought behind them, time to master and great amounts of concentration to execute.
Nen abilities are immensly influenced by their user's personal disposition and talents. In fact, the more compatible an ability is with one's preferrences (and Hatsu category, see below), the better and powerful it gets. This is why nen abilities are considered highly personal.

Nen users need to often experiment with their nen ability in order to fully grasp every aspect of its functions. One can also modify and tweak his nen ability later on.

Q: Can I create the same ability as somebody else ?
A: It's possible, but it is not guaranteed you'll get the same effectiveness, simply because of the difference in personal dispositions and compatibilities.

Q: Can I create several nen abilities?
A: Yes and no. This is due to the limited human memory. Mastering and remembering a nen ability takes "space" in the human memory. Basically, complex abilities take up more "space", and incompatible abilities are even more demanding on memory. This is why compatible abilities are highly recommended. If one runs out of memory "space", then he'll start forgetting other concepts.

To sum it all up, applying/using the properties of aura to produce nen skills is called Hatsu. Nen skills are the building blocs for nen abilities.


II. Hatsu categories:

We've seen that the properties of aura are numerous and different, so it makes sense that these differences would be reflected in their applications as well. Indeed, Hatsu is split into six distinct categories:
Enhancement, Transmutation, Conjuration, Manipulation, Emission, Specialization, which fit in the following compatibility diagram:

Notice that each category is the result of one specific aura property. This also means that each nen skill belongs to / falls under one of the six categories.

Every individual is born with an innate affinity with one of the Hatsu categories. Such a category will be called the "personal/own category" (also, if for example Enhancement is A's personal category, then A will be called an Enhancer).
It is determined using a method called "water divination". A nen user is most confortable and compatible with skills from his own category, followed by categories neighboring his own. Whereas he has the least compatibility with categories further from his own. For instance for an Enhancer, he's compatible the most with Enhancement, Transmutation and Emission, while for a Manipulator; he's more compatible with Emission and Conjuration.

The Specialization category is an exception, in the sense that one needs to be born a specilist in order to learn Specialization skills. in general, non specialists have zero compatibility with this exceptional category; However, Manipulators and Conjurers have a slight chance to turn into Specialists.


III. Learning and using Nen skills:

When it comes to learning nen skills of any category, nen users can naturally only begin with the simplest and easiest skills, then make their way up the complexity ladder by increasing their mastery level of each category.
Advanced nen skills need a higher mastery level to be acquired. The mastery level, for each category, goes up by going through appropriate series of training, as well as mastering affordable nen skills.

For example within the Emission category, skills such as detaching aura from the body and projecting it are quite basic and will be learned first, while transporting space is quite a complex skill and would require the user to be at a higher mastery level in order to acquire it.


Nen users can learn all nen skills falling into their own category, and with relative ease. They can also learn skills from other Hatsu categories than their own (with the exception of specialization skills), however there are certain limitations involved. These limitations affect:
  1. The learning difficulty,
  2. the mastery level and thus the amount of acquirable skills,
  3. and the level of effectiveness and potency of an acquired skill.
In fact, these limitations get accentuated the further the skill's category is from one's personal category (following the compatibility diagram above).

Let's explain each point with an explicit example. Let's take a generic Conjurer then (everything applies the same to any other category):

1/ A conjurer would find Conjuration skills the easiest to learn, followed by transmutation skills. Enhancement and Manipulation skills would be slightly difficult to learn, and he'll struggle to acquire Emission skills.

2/ A Conjurer can pretty much learn all Conjuration nen skills (just by maximizing his conjuration mastery level). However, the amount of skills he can acquire from other categories is limited by his conjuration mastery level:
Suppose our Conjurer is at a certain mastery level in his own category, say Level X. Then his mastery level overall would look like this:
This implies that the more mastery one achieves in his own category, the more he can learn from other categories (but never reaching completion!). For instance even if our conjurer manages to maximize his conjuration level (implying that he acquired all the skills in his category), then his Enhancement level would stop at a lower point allowing him to learn only a bit more than half of all Enhancement skills.

(The rates in the diagram are always 100% for the personal category, 80% for adjacent categories, then 60%, and finally 40% for the category in the opposite edge. For non, specialists the rate is always 0%).

3/ The rate of potency and effectiveness of acquired skills (i.e. how powerful they are), in a Conjurer's case (let's call him Kurapika), is as such:
(N. P. E.=Normal Potency and Effectiveness, which is the potency achieved when the skill's category matches one's personal category)

Remember that our conjurer (Kurapika) at level 10 conjuration mastery implies that his Emission mastery should only be at 40% of level 10, which is level 4 in this case. That's why an Emitter with only a level 4 mastery was needed in order to compare their skills.

Let's take 6 nen users from each category: An Enhancer, a Transmuter, a Conjurer, an Emitter, a Manipulator and a Specialist. Suppose all of them have the same aura prowess, and that they have mastered the following nen skills:​
  1. Reinforcement of the toughness of the body (Enhancement).
  2. Shooting aura from the index finger, just like a bullet (Emission).
  3. Shrouding an object with aura and moving it around telekinethically (Manipulation).
  4. Shaping aura into something like a sword (Transmutation).
  5. Materializing on a surface a picture of a tiger (Conjuration).
Now let's see how limitation III will affect each of these users's skill potency (note that some of the following effects are backed up by facts from the manga, while others are speculations):​
  1. Their enhanced toughness will be tested by shooting each one of them in the abdomen with the same 9mm gun. Here is how they take it:
    • The enhancer, in a Ten state, gets only lightly scratched by the gunshot and the bullet bounces off his skin.​
    • The transmuter and emitter, in a Ten state, get a small wound from the gunshot, but the bullet still bounces off.​
    • The conjurer and manipulator, in a Ten state, get a moderate wound and the bullet shallowly pierces their flesh.​
    • The specialist, in a Ten state, gets significantly wounded by the bullet.​
  2. We shall then test their emission strength, by having them shoot their nen bullet through a very thick wall of cement. We then measure the depth of the hole the shot had made:
    • The emitter's shot made a 150cm long hole through the wall.​
    • The enhancer and manipulator's shot made a 120cm long hole.​
    • The transmuter and specialist's shot left a 90cm long hole.​
    • The conjurer's shot left just a 60cm long hole.​
  3. For the manipulation test, we give them a rope, and we ask them to hold one of its ends and make complicated knots telekinetically:
    • The manipulator's control over the rope was so precise that he could eventually make any kind of knot.​
    • The specialist and emitter's control was less precise, as they struggled a lot to make the most complicated knots.​
    • The enhancer and conjurer couldn't make the most complicated knots, but made it through the rest.​
    • The transmuter could only make simple knots with his sloppy control.​
  4. This time we ask the nen users to cut through a pile of 7 bricks of steel with their transmuted aura sword:
    • The transmuter's sword was so sharp it cut through 6 out of 7 bricks.​
    • The enhancer and the conjurer cut through 4 bricks and almost made it through the fifth.​
    • The specialist and emitter cut 3 bricks, and left a cutting mark on the fouth.​
    • The manipulator could only cut through two of the bricks, and left a shallow cutting mark on the third.​
  5. Now we judge their conjuration skill effectiveness by the sharpness of the details of the picture they materialized:
    • The conjurer's picture of the tiger was so clear and sharp you would think it was the mirror reflection of an actual tiger.​
    • The transmuter and specialist's pic was still of good quality.​
    • The manipulator and enhancer's picture had some blurry details.​
    • The emitter's picture was clearly of lower quality.​
Summary:

  1. The further the category is from your own, the more you'll struggle to learn its skills.
  2. You can never acquire all the skills from categories other than your own.
  3. If a skill falls under a different category than your own, then you can never* use it to its full potential.
    *: So far in the hxh-verse, only one nen user is known to bypass limitation (3), because of a special disposition of his bloodline.
IV. Contracts and limitations:

During the process of making nen abilities, nen users can define one or several rules (acting as a limitation and restriction) for their nen abilities, on which they pledge to follow. The stricter the rule/limitation, the powerful the ability becomes. Basically it's "High risks for greater power".


Using this method the power of abilities will skyrocket, but it is quite the unstable power since breaking the imposed rules can result into losing one's nen.

There are two distinct types of rules one can set:
  1. Rules defining the conditions of activation of the nen ability. Basically they need to be fullfilled in order for the ability to start working.
  2. Rules affecting the way of use and/or the effects of the ability.
 
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Demonspeed

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About Ko, I don't see how the panels show that you can use it in a Ten state. It's the application of everything together. Ko is only Ko when all the aura is focused in a single part of the body.
 

uberfayt

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About Ko, I don't see how the panels show that you can use it in a Ten state. It's the application of everything together. Ko is only Ko when all the aura is focused in a single part of the body.
Oh yeah I should have been more precise. What I meant is that the idea of the technique which is "to focus everything in one point" , can be used in a Ten state as well. And the panels do show that, because Gon didn't use Ren, he said it himself here (maybe I should precise that as well ^^)...I'll fix it now.
Thanks !

Edit: There it's fixed :)
--- Double Post Merged, , Original Post Date: ---

Update: Chapter three is up :)
 
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Demonspeed

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Chapter III in general: You talk about the properties of aura, but is it necessary to mention that it can be amplified, transmuted and conjured? You talked about the 6 categories already. I am also a bit bothered but the fact that you mentioned Ken and Ko but not Shu as example since it's the main technique used to reinforce objects.

Number V: I don't think Biscuit's throw is a good example. Maybe because I don't know much about throws, I thought it was something possible without Nen. A better example would be Ging's box that he left to Gon, which had clear commands. And also Killua's Whirlwind. He programs an action in advance with his aura and if the action is occurring his body reacts by reflex.

Aura after death: Saying that the corpse is affected by strong emotions is enough IMO. Devotion, hatred, they are all emotions. In Kaito's case, my guess is that Pitou's ability allowed Kaito to use his own powers, it fits with the Manipulation aspect(Ikalgo can control corpses, he is using his own aura but he is still able to use the ability of the deceased person). Knuckle was able to seal his Crazy Slot but Pitou's own aura could not be sealed for obvious reasons.
 

uberfayt

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Thanks for your feed back @Demonspeed :) Let me start with things I agree with you on:

I am also a bit bothered but the fact that you mentioned Ken and Ko but not Shu as example since it's the main technique used to reinforce objects.
Absolutely. I'll add Shuu as well.

A better example would be Ging's box that he left to Gon, which had clear commands. And also Killua's Whirlwind. He programs an action in advance with his aura and if the action is occurring his body reacts by reflex.
That's right ^^ I was planning to add those examples, but I thought they would be a bit unclear as Gifs...I'll check if I can at least add the radio example.

Aura after death: Saying that the corpse is affected by strong emotions is enough IMO. Devotion, hatred, they are all emotions.
Yeah I guess there is no need to separate the cases. I'll abreviate it then.

Now the things I'm don't quite agree with:
Chapter III in general: You talk about the properties of aura, but is it necessary to mention that it can be amplified, transmuted and conjured? You talked about the 6 categories already.
Actually that's one of the points of this chapter, which is to put ground for us to understand that :

"Hatsu is the technique of using and applying some of the properties of aura".​

The main message here is that Aura intrinsically possesses some properties. Then it is up to the nen user to learn how to use them and increase their efficiency, and that's where the technique "Hatsu" comes into play.
For example, Aura automatically comes with the property to boost toughness. The user needs only to increase its efficiency and be creative with its applications. And those applications fall into what we know as the Enhancement category.

I guess I'll make it more precise above as well ^^

Number V: I don't think Biscuit's throw is a good example. Maybe because I don't know much about throws, I thought it was something possible without Nen.
Well it is good and it isn't at the same time ^^ I agree that maybe the example should've come a bit later in the text, because it could be that Biske gave her aura the command in real time.

However concerning what Biske did, well as you know in the HxH-verse the laws of physics tend to be as close to reality as possible, unless nen is involved. So if a thrown ball suddenly makes a sharp 90 degrees turn by itself, I guess it is safe to assume that nen is responsible for that ^^ And to do it one should give it a command.

my guess is that Pitou's ability allowed Kaito to use his own powers, it fits with the Manipulation aspect(Ikalgo can control corpses, he is using his own aura but he is still able to use the ability of the deceased person). Knuckle was able to seal his Crazy Slot but Pitou's own aura could not be sealed for obvious reasons.
Maybe we should discuss this point in another thread. I'll do it later :)
--- Double Post Merged, , Original Post Date: ---
Update: Chapter four is up :)
--- Double Post Merged, ---
Update: Chapter five is up ! (not completely)
 

Demonspeed

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About III. Could be better IMO. You mostly used this to explain how Kurapika's powers work. What you said about Specialists is not entirely true. Even if you are not born a Specialist you can become one later in life. Manipulators and Conjurers are the ones who have the highest chance to become Specialists later in life, which is why they are closer to the category.

Hatsu is also at its basic stage at the beginning, it's possible to develop new skills with them over time. As example, there is Chrollo who developed Double Face, a skill he had not before.
 

uberfayt

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About III. Could be better IMO. You mostly used this to explain how Kurapika's powers work. What you said about Specialists is not entirely true. Even if you are not born a Specialist you can become one later in life. Manipulators and Conjurers are the ones who have the highest chance to become Specialists later in life, which is why they are closer to the category.

Hatsu is also at its basic stage at the beginning, it's possible to develop new skills with them over time. As example, there is Chrollo who developed Double Face, a skill he had not before.
I didn't explain anything about Kurapika's powers, I just used him as an example of a Conjurer, which in turn is an example of the category compatibilities. I was in fact planning to precise that the rates are the same for all the other categories, following the example. For the other points you've adressed, I totally agree with you that I should add them. In fact this is why I said "Chapter 5 incomplete" ^^ I will polish it soon enough ^^ (it's been a very busy period for me lately...)
--- Double Post Merged, , Original Post Date: ---
Update: Chapter five is finally completed and polished.
--- Double Post Merged, ---
Another update: point III has been modified and made clearer :)
 

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What is the difference between Ko and Gyo? Aren't they functionally the same?
 

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What is the difference between Ko and Gyo? Aren't they functionally the same?
As far as i understood it, gyo is just focussing a more than normal amount of nen in a body part (for example typically your eyes), while Ko means you put ALL of your nen into one body part, for example your fist, to gain maximum strength (or defense) at that exact spot.
 

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Aren’t you missing a bunch of things on contracts and limitations? Essentially the bread and butter of power ups
 

uberfayt

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What is the difference between Ko and Gyo? Aren't they functionally the same?
Sorry for the late answer. The difference is as Shionoro explained. More precisely, the exact relation between the two concepts is that Kô=Gyô+Ten+Ren+Zetsu. (See chapter II here for more details :) ).

Aren’t you missing a bunch of things on contracts and limitations? Essentially the bread and butter of power ups
I did mention it, didn't ?
The stricter the rule/limitation, the powerful the ability becomes. Basically it's "High risks for greater power".
or, do you have something else in mind ? keep them suggestions coming ! ^^
 
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That's it? Maybe something on the nature of risks/limitations and vows, and those interact?
 

uberfayt

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That's it? Maybe something on the nature of risks/limitations and vows, and those interact?
Intersting point. I'll admit that at the moment I don't have a concrete example, but please feel free to suggest one :)
 
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