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Games Mafia Game 109 - Street Fighter III 3rd Strike - End Game

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Shad

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Mafia Game 109 - Street Fighter III 3rd Strike
Fight for the Future


Mafia Rules
Players will be secretly assigned roles. One group will play the "Mafia"; the other group will play the "Townies". The Townies will not know who other Townies or Mafia members are. However the Mafia members will know who their fellow Mafia members are.

During the "day" phase, all of the players debate the identities of the Mafia members and at the end each person will vote to eliminate a suspect. This is carried out in the "game thread". In the game's "night" phase the Mafia will privately discuss who they should kill. They will then send this person’s name to the host, as well as other actions. The goal of the Town is to eliminate every single Non-Town Faction. The goal of the Non-Town Factions is not only to have an equal number of members as remaining Townies, but also to completely kill off all the other Non-Town Factions, except explicitly stated otherwise.

A typical game will start with a minimum of 7 players, 5 Townies and 2 Mafia members. The members that will be Mafia and Townies will be chosen through a random list generator. There the participating players' names will be put in and after the randomisation the Mafia roles will go to the names at the top of the list. This is to avoid butthurt and favouritism accusations. :'[

Lastly, the numbers of Mafia Members depends on the number of participants!
  • 7 - 10 = 2 Mafias
  • 11 - 13 = 3 Mafias
  • 14 - 17 = 4 Mafias
  • 18 - 20 = 5 Mafias
  • 21 - 24 = 6 Mafias
    etc.
This number is only for guidance, there can be more/less mafias than written here depending on the other roles in the game like two mafia groups, recruitable roles etc.

The game will be split up into two phases: Day and Night.

PHASE 1: DAY

This is where you discuss/argue about who is and isn't mafia. As soon as the day phase starts, you are allowed to vote. The day phase will take place strictly inside the “game” thread. Any discussions regarding the day phase outside the thread will be dealt with severely.
The length of a Day phase is set by the host, usually starting at ~24 hours and getting shorter the less players remain alive.
VOTE KILL [user]
This will be the manner in which you vote. Make sure it is clearly displayed in your post though caps/coloured or bold font.
You will be only allowed 1 vote change per phase. So use your vote wisely.
PHASE 2: NIGHT
The host closes the game thread during the night phases.
There should be no discussion about the game during the night phase, regardless of the player being still in the game or already out.

During the night phase, the mafia members will collaborate and choose who they want to kill. They will not do this in the thread, but via PM's with each other/other alternative communication channels approved by the host, such as piratepad.

At the beginning of the game the Mafia members will be informed of the other members. They must PM the host telling them their choice for the night's murder and the murderer from their team. There can only be one murder in the night phase therefore the mafia members must come to an agreement.

If the Mafia don't send in their night kill before the night phase ends, then their action will not be performed. The Mafia can also send in their night actions during the previous day phase, if they think they will not be online during the coming night.

The length of a Night phase is set by the host, usually ~12 hours.

ACTIVITY RULES
  • Be active in every day phase and post at least three times. It's a Minor Violation if you don't do that and will result in Penalty Vote(s)/Hostkill and ban from future games (Hall of Shame). If you are going to miss out a period of time due to real life events make sure to inform the host, who is going to judge each situation individually and decide whether or not taking the player out of the game is necessary.
  • Place at least one vote every day phase. It's a Minor Violation if you forget to place a vote and will result in Penalty Vote(s)/Hostkill and ban from future games (Hall of Shame).
  • Don't post more than 100 times per day phase. This is to reduce spam and the volume of posts per game. Nobody has time to go through hundreds of one liner posts with the same content over and over again (Imperium Copyright Rule). If you hit the volume restriction, it's a Minor Violation. You will get a Penality Vote per 10 additional posts you make.
  • No talking during Night Phases, except for some roles that it is explicitly allowed and encouraged to. The Night phases are only to send in Night Actions. The scale of punishment for players who are caught discussing game content in the night may vary from Minor Violation to instant Hostkill, depending on the seriousness of the comment and/or warnings given before.
  • Dead people can't talk, so don't post once your character is dead. You are not allowed to help or influence others in any way if you are dead, including liking posts in the game thread or discussing game content in the Discussion thread. You can, however, lurk the game thread. If you post or influence the game regardlessly, you will be banned from future games (Hall of Shame).

OUTER THREAD RULES
  • Absolutely DO NOT discuss the game outside of the game thread (unless you are Mafia members discussing it with other mafia through pms/piratepad). This is so that people do not reveal their roles and ruin the game. Players violating this rule will be instantly hostkilled and banned from future games (Hall of Shame).
  • Do not directly comment on the current game, once you are dead. This is so you don't influence the players that are still playing. Violator of this rule will be banned from future games (Hall of Shame).

OTHER GAME RULES
  • Post at least 3 times and Vote at least once every Day Phase.
  • Don't post more than 100 times per day phase.
  • No talking during the Night Phases, no talking about the game outside the game thread and no talking if you are dead.
  • You are not allowed to quote or screenshot PMs relating to the game, this includes quoting your Host, your role PM, or any private communication with other players. (You may, however, paraphrase in a way that leaves room for reasonable doubt). This also includes describing unimportant PM-details(color/font of text, fluff pics etc.) with intent to confirm your PM contents. If you do, you will be hostkilled and banned from future games (Hall of Shame). Fake screenshots and quotes will be treated the same as genuine ones.
  • Daytime-specific commands cannot be used in the last hour of the day phase.
  • Following the basic forum rules and the Fun Forum guideline, players are not allowed to insult nor bash each other, this will not be tolerated and will be punished. The infraction will follow the standard host approach for minor violations, favouring the host's discretion.
  • You are not allowed to ignore directions sent in to you by the host. It's a Minor Violation if you fail to respond accordingly.
  • You are not allowed to majorly edit the content of your posts, nor delete any of your own or someone else's post without the Host's approval. If you do, you may get a Minor Violation punishment or hostkilled immediately and banned from future games (Hall of Shame).
  • You are expected to play to your win condition(s). Intentionally undermining your team or joining a game with the sole intent to troll is not allowed. ("Bad" or "alternative" plays, however, are allowed, if you sincerely believe in their merit.) Remember that while you are playing for fun, others take the game seriously. Please do not play against your win condition or play in a manner that is deliberately harmful to your side, regardless of how small your chances are. (This infraction will follow the host's judgment or, if needed a second opinion, the Council's. It's recommended that the hosts don't do anything with the infractor during the game and only do so once the game is over.)

RULE BREAKING, PUNISHMENT & HALL OF SHAME
  • Minor Violations are "small rules violations", which do not result in a hostkill instantly, but are sanctioned with Penalty Votes first. For the first Minor Violation you get 1 Penalty Vote, for the second you get 3 Penalty Votes and the third gets you hostkilled. Three Minor Violations of any kind are a Major Violation and will lead to a hostkill.
  • If you disobey the rules above that are resulting with you being host killed and/or banned from future games, you will get registered in the Hall of Shame.
  • One Major Violation bans you from the upcoming game.
  • A second Major Violation of the same kind will ban you from the next three games.
  • A third Major Violation and you are out from all upcoming games.
  • No amnesty or prescription until further notice.

DAY PHASES & VOTINGS
  • Each active player has to vote during a day phase. Each player has the chance to change his vote once.
  • A day phase can be ended earlier, if and only if one player has collected more than a half+1 of the second votes ("locked votes") of all players and each player has voted at least once (Absolute Majority Voting).
  • If by the end of the regular time of the day phase two or more players have the same amount of votes, the second votes ("locked votes") are decisive. The player with the most locked votes is being lynched.
  • If one or more players have the same amount of votes and locked votes, the time of the regular day phase won't be extended. The lynch will be randomised among these top voted players.

NIGHT PHASES & ACTIONS
  • During the night phase each player that has a role with a night action may send it in to the host via PM.
  • The player may or may not make use of his action. If the player misses the deadline and does not submit his action within the given time, it is seen as not used action. It is possible, however, to submit it before the start of the night, if the player already knows he has no time to do it later.
  • The night actions are listed in Priority groups. The higher the priority ranking, the more likely it is that the night action is being executed successfully. First actions to be performed are those from P1, then P2 and ending with P3.
  • If two night action roles from the same priority group target the same player at night a coin flip will decide which night action is executed first.

HOST
@Shad


AVATARS
@Maryxxi


PLAYERS


🇺🇸 GrySun - Killed N3 - Detective 🇺🇸
🇧🇷 Lady Pompom - Lynched D1 - Town 🇧🇷
🇯🇵 MarGi - Killed N1 - Town 🇯🇵
🇯🇵 Baka Taichou - Survivor - Town 🇯🇵
🇬🇧 James Rye - Killed N4 - Town 🇬🇧
🇭🇰 Asako - WINNER - Poisoner 🇭🇰
🇧🇷 Digitaldude - Lynched D3 - Town 🇧🇷
🇺🇸 Holt - Lynched D4 - Town 🇺🇸
🇯🇵 wojak - Killed N2 - Doctor 🇯🇵
🇨🇳 Gajeel - Lynched D2 - WINNER - Escort
🇨🇳

Votes Day 1
End of Day 1
End of Night 1
Votes Day 2
End of Day 2
End of Night 2
Votes Day 3
End of Day 3 / End of Night 3
Votes Day 4
End of Day 4 / End of Night 4 / End of Game


MECHANICS
All players have a bonus action.
Each night, you can pick between:

Parry (all players can use it)
Red Parry (only active players can use it)
Ex Move (only mafias can use it)

--------------------------------------------------------------------------------------------------------
Parry - P0

A parry allows a player to block an action targeted at themselves, this is achieved by guessing correctly the action and its source.
Note that Poison is a different action than Kill.

PM Example
Player X will kill me.
Or
Player X is a detective and will investigate me.
--------------------------------------------------------------------------------------------------------
Red Parry (actives only) - P0

A red parry allows a player to parry a parry, it can only be used on the main-action's target.
If successful, any lower priority action will not be blocked.

PM Example
Main Action: Kill Player X
Red Parry: Player X has guessed that I will kill them.
--------------------------------------------------------------------------------------------------------
Ex Move (mafia only) - Priority of the action used.

Ex Move, allows a mafia player to use 1 non-killing action and kill in the same night.
The non-killing action can either be the player’s main action or a teammate's.
If the teammate is alive, they are unable to use an action that night, if the teammate is dead, there is no cost.

Note that Poison counts as a Killing action.

PM Example:
Killing Action: Poison Player X
Ex Move: Block Player Y.
--------------------------------------------------------------------------------------------------------

Except for the rules provided above, Mechanic block works the same as a Hoe Block.
Any interaction can be deduced from the provided rules.

Finally, all primary roles are revealed.
Escort
Poisoner
Detective
Doctor
Town
Town
Town
Town
Town

Town

LORE

The Illuminati, a mysterious cult-like organization also known as the Secret Society has manipulated world events for over 2000 years. and is dedicated to the salvation of mankind, and creation of a new utopia. Led by the emperor and messiah Gill.

The Illuminati broke secrecy and promised new technology and religion that would make Earth a paradise for humans.



Some fighters that Gill challenged in the past aren't sold on this promise.
As they experienced Gill's evil.



Unexpectedly, Gill announced that the Secret Society will hold a tournament and sent you an invite to join.
But beware some of the participates are certainly part of the Secret Society.



Chapter 1: Not what they expected
Chapter 2: Gill's flashback
Chapter 3: Together we stand
Chapter 4: Final Battle

To Be Continued
 
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GrySun

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A nice small game. Lets have some good fun.
--- Double Post Merged, , Original Post Date: ---

Interesting mechanic, still running the scenarios but it appears significantly more pro-town.
 

Shad

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Day 1 - Ryu Stage







🇯🇵 Votes 🇯🇵
  • Lady Pompom x3 - Wojak (#108), GrySun (#104), Asako (#105)
  • Wojak x1 - Lady Pompom (60), Baka Taichou (#64)
  • Baka Taichou x1 - Lady Pompom (#81)
  • digitaldude x1 - Gajeel (#6)​
  • Janes Eye x1 - digitaldude (#37)​
  • Gajeel x1 - Margi (#68)​
  • GrySun x0 -Baka Taichou (#16), Wojak (#46)
  • Holt x0 - GrySun (#63)
  • Margi x0 - Asako (#66)

New Countdown
24 Hours​
 
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MArGi

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It's my first time playing a small game, it's going to be interesting.
 

GrySun

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Actually no reading it more it‘s pretty good for mafia too, if not better
 

Gajeel

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!votekill digitaldude
--- Double Post Merged, , Original Post Date: ---

Actually no reading it more it‘s pretty good for mafia too, if not better
Yeah mafia seems to benefit more from those mechanics. The second mechanic is a counter to the first one after all + they have that third mechanic as well
 

GrySun

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If red parry is infinite do our own parries even matter? Should still PM it to try and avoid a kill, but unless mafia is trying to dodge a Det they could just red parry every night on their kill target.
 

MArGi

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"all primary roles are revealed"... Maybe I'm overthinking but the phrasing sounds like we should expect some secondary role(s) as well.
 

Lady pompom

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Nice mechanics, I wonder how it'll be used, it can be a hit or a huge miss for every of the parries :XD

And maybe there are some secondary roles, maybe even a traitor considering the number of vanilla townies.
 

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Too drunk to change my pic
 

Baka Taichou

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rly shad, you make a SF game ;-;

sry i'm late, will be here in a bit, need to fix the avatar I received lol
 

James Rye

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Interesting, so we only got 1 det and 1 doc but the two mafias hold only a poison and need to work in tandem in case one of their targets guessed right with their parry action.
@Shad Just to make sure, but we won't get told if we parried successfully, right? We just see that no kill happened and can't be sure which parry was the right one?
 

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The last mafia mechanic is pretty interesting. From a quick glimpse at it, it doesn't seem to benefit mafia that much if the two players are still alive considering there is no spy on the surface. And if one mafia uses the two abilities on two different people, there's a chance, although small, that both town parry correctly. As long as both scums live, its safest usage would be to use both of the abilities on the same player, but even then it could be seen as a waste.
 

James Rye

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@GrySun It depends on how early we get a kill/find on a mafia. If the two stay alive for 2-3 nights, then the game is lost anyway. Makes me think the det is sane to avoid confusion on the findings.
 

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Mechanic looks interesting tho i wonder what will happen with no limit being imposed, people will continue using parry all game, and for mafia side red parry, kinda counter all use of other things
At least that what looks like with initial read



Btw shad i went to google my character cause i was wondering who it was, it seems you yun and Yang names were mixed up as from i got I'm yun not yang
Other than that he looks nice
 

Baka Taichou

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oh, a wild gry is playing

!votekill gry :teehee


hmm, so blocks are unlimited for both actives and vanillas, but we have to guess who's the one doing the action on us.

this game is so against us wth...
first of all, revealing active passive is a definite no-no this game, we need to protect the actives, and we can't claim imo

I'm kinda pissed, since this was a theme I wanted to host with daws >_>
--- Double Post Merged, , Original Post Date: ---

how could the det be anything other than sane in a game with just one det :)))
 

Baka Taichou

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just a little heads up, I am busy so might be absent for long periods of time
 

James Rye

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...
Who is your Mafia mate?
Lol, I had the same thought. Too drunk to copy a pic and click on a button to upload it as new avatar but still good to write a coherent sentence. xD

@Shad Alright. Once one Mafia dies our parries will be pretty slick then. Just gotta get lucky on day 1 or day 2.
 
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