Flappy Bird.
---------- Post added April 07, 2015 at 02:49 PM ---------- Previous post was April 01, 2015 at 09:18 PM ----------
On a more serious note...
more traditional games where you don't pay for specific content and without waiting times to continue playing after you run out of whatever variation of lives or currency the game has
Define "traditional games" though. The freemium model isn't going anywhere anytime, since it's how developers make money. More so for people who just started and/or don't have any reputation at all. It's like food samples.
But free games do exist. I joked about it, but Flappy Bird is the perfect example. There's no unlocking of anything to enjoy the entire thing. Save for an ad. But I find this "model", for lack of a better term, only applies to arcade-style games. Five minute time wasters. The ones that don't exactly have an "ending". Microtrip, Gameloft's Ninja UP, those Stick Man games and similar from Noodlecake Studios. Essentially games that are simple to hack together compared to titles like Monument Valley or the numerous Square-Enix ports.
On the other side of the coin, I think it's entirely possible to enjoy freemium games as they are too. Sure, maybe frustrating at times but they are perfectly playable. I've had no trouble unlocking all the "levels" of Asphalt 8. Took a hell of a long time, but never had to invest any money. It's akin to people who, with a bit of effort, can have an entire dinner meal out of Costco's food samples.