Half-thunder-half-air (emitter class quirk): The user´s body is capable of producing on the left side air swirls and pressurize wind more, depending on the distance of the pressurized air is from the user´s body (the more close the more pressurized it gets), Works best on open áreas and the user can take advantage of nearby air swirls to his advantage (takes more time to pressurize air than using air swirls and after usage of this side of the quirk, the left side of the body begins to lose oxygen from it´s cells (faster when pressurized air is used more than air swirls)).
The other right half emits electricity, which can be used to coat the user´s surrondings or clothes with electricity, useful to prevent direct contact against contact/touch based quirks, (the clothes should be preferencially added up with rubber on the insides and conductive material on the outsider to prevent colateral to the user´s left side), can take electricity from conduit materials and steal one´s internal energy completely from their bodies, allowing a increase in power of the quirk. also capable of absorbing electricity from nearby electrical systems, power plants, environment, other electrical quirk based powers, etc..., It´s also possible for the user of the quirk to acquire knowledge and the memories of those he has stealed neuron energy from (completely or partially), user can also shot lightning bolts from his fingertips, learn other lightning or neuron based quirks working around electricity and learn from those with other electric quirk based power, by sucking all their neuron electricity, also can learn more ways to use his electricity quirk and develop it further the more neuron energy he has stored, in ways such as use of memory manipulation on his targets (via experience enabled by the neuron electricity), capacity to bestow neuron electricity or straight up electricity into other electric quirk users thus boosting them powers, or bestow his quirk´s right side only (if charged by neuron electricity) to a first born quirkless infant (if the quirk is given to anyother quirkless while charged the person dies of heart attack), giving the quirk´s right side results in it´s own user losing all of his neuron electricity in the process thus killing him on the spot and passing all of his electricity to the target, who then can adapt to the passed on power by his future growth.
SE(s), the more lives neuron energy that are sucked for the user the more harder it becomes to handle the quirk (similar system to OFA), there´s a cap to how much electricity the user can store in his body, so it´s recommended quirk strengthing training to increase the capacity handled, after using the quirk to store or unleash lightning, or neuron based electricity, the user becomes sleepy and will have to go to sleep for 10-12 hours before being able to use the right side of his quirk again, if lots of neuron electricity and taken into the user at a short while (equivalent to 5 people or more), in a single day the user will suffer headaches and have a 50% chance of going into a Coma for a undetermined amount of time.