Sorry for this late post. I Have been encountering problems with Logging in for quite some time but lets get started.
so as we know, Dragon Ball is the Second Best Selling Manga of all time behind One Piece with sales exceddinge 359 Million Copies and in Terms of Per Volume Sales its the Best with an Average of 8.57 Millions per Volume.
But that's not all, it isn't so popular for nothing.
what makes DB so good so timeless are things like :
1. It's aesthetically unique and very much striking most of time when it comes to battles, even compared to most shonen anime in general.
2. It's a story that is very much embraces and indulges on the kind of charm and whimsy that most manga or animated TV often shy away from, while making the most of simple premises to deliver satisfying character moments and Toriyama himself subverts his own way of patten of storytelling at times in a unique way. It has good writing and it explains things in a nice, simplicity, and subtle way.
3. The core theme of striving to achieve the greatest power possible, while think of ways to break past that barrier. All the more made better by the fact it features a rotating cast of quirky characters.
It's a well told story that's simple to understand and follow with a more than a few layers for an attentive reader/viewer. Each arc is also very accessible and easy to jump into. I'd never recommend someone experience the series out of order, but, as evidenced by the series' popularity in the States, it's totally possible to jump in at just about any point and enjoy the ride. The characters are very likable, their dynamics are fun to watch or read, and the action is great.
Dragon Ball's arcs are so distinct from one another. It's not just the setting that changes. But the vibe and style of the narrative. For example, showing the Namek arc from the perspective of the main villain from the last arc (Vegeta)= genius. It's those little unsung details you don't see replicated much.
what makes it worth are things like, Plot, Story, characters, action, art, world building, humor, the sense of irony, the art, the action flow and Goku as a character who is very original and not generic or cliché .... there are more but I'm forgetting.
DB is simplistic but has really well execution and characterization. It at least does all the complexity of the characters in a simple and digestible way which is extremely good. Yes, DB has depth, it's just very nice and simplistic about it's presentation. There is that fun factor , but most characters do get good character development/characterization. It's potrayed in a pretty simplistic and enjoyable manner and characters do get nice arcs.
To put it short, DB's plot is mainly about Goku's maturation first, and then moreso Gohan in Z. This is then enriched with other subplots, like the whole Piccolo Daimao-Muten Roshi, Freeza-Saiyan history, Trunks's future, Kaioshin-Bibidi Boo and other various things. Some of the best plot twists include Goku being an alien, Trunks's introduction, Cell's introduction, Kuririn Dying after 22nd Tenka'ichi Budokai etc.
Goku as a Character goes from an innocent Curious kid to more wiser and he developed in a more subtle way and his growth was over the time and later on accepts his Saiyan heritage as well and look for successor in new Generation. also, the symbolic and dynamic growth of Goku becoming starting as a student and becoming his own Master.
Vegeta and Piccolo go from Ruthless antagonist to likable good Characters who make a bond with one of the Earthlings and they are changed by Goku's Actions too. Gohan and Future Trunks had Great development too be it Gohan getting over his pacifism and becoming independent or Trunks finally Gaining respect from his dad and learning to stand up himself and avenging Gohan. Tenshinhan, Yamcha, Kuririn, Blooma, all had nice development too. it's just DB is very Low-key with its development and instead of making it obvious it just implies it in a subtle way.
The DB Villains are awesome, Pilaf, Commander Red, General Blue, Tao Pai Pai, Piccolo Daimao, Piccolo, Vegeta, Freeza, Cell and Boo all are distinctive fdim each other and have entertaining personalities and charm, specially the Z ones who are great because they act as a foil to the main characters and challenge the cast in both mental and physical way.
DB not having an end goal allowed Toriyama to put everything he had into each arc and try new things as he didn't have to worry about setting things up or lining things up with something that wouldn't happen till years later. Not saying that one form of story telling is better than the other, just that Toriyama's way of doing it also had its benifits, despite what some say.
It did well what it was going for and Goku meeting Blooma to Goku taking Oob. not everything has to be complex or Psychological to be good. not to mention DB had a diverse cast. every character is different and not a trope based on something that is dogs, cats, fire, rubber, ninjas, Samurai, Superman, Bruce Lee.
Dragonball is a world filled with anthropomorphic animals,man wolves(reverse werewolf) dinosaurs slug men, a living that thing chi chi keeps in her drawer,literal gods demon angels and pointy nippled people. Oh don’t forget cyborgs, androids ,aliens, Literary classic monsters such as vampires, ghosts, invisible men,mummies,witches and whatever Boo was.
Now, Coming on the Technical Part :
Toriyama keeps saying he forgot & tries to forget about DragonBall. Which I honestly feel...to be blunt, crap
Lets face it. He loves his work. Every panel, some even devoid of any drawings show Toriyama's concentrated soul in it. He revolutionized shounen demography with his creativity. Not talking about core Shounen themes (Nakama-tachi things which are abused to death in new anime)
His drawings are life-like & just like DB Animators Tadayoshi Yammamuro/Katsuyoshi Nakatsuru said, you can literally get the "Ki" of the characters drawn by Toriyama.
Another point which I really, really think commands respect is how Toriyama proved his mettle as great artist by constantly changing his artstyle.
Be it the rounded, chibi artsyle at 21st TB
or superiorly detailed, yet smooth over-arching style in Saiyan~Namek/pre-Frieza Arc
Or significantly sharp & angular artsyle in Android/Majin Buu Arc
Say whatever you want (including some blatant criticism him losing interest), but it takes guts, overwhelming dedication & skill to take-up the challenge & constantly "renew" yourself with the art and come up with These Fun ideas like Ghost Kamikaze Attack being these Ghost clones which blast after being touched
or Fusion being two being doing a symmetrical Crazy dance and have to accurately join fingers.
I'm personal fan of his sharper era & dare say none of shounen mangaka (Tite Kubo being an exception) comes close to Toriyama's eye for details. Especially during fluid fight scenes but Toriyama never sacrifices one aspect to comprise another. Ex: Super Vegeta's perfect body proportion even during complex movements against Semi-Perfect Cell. Its visually appealin imo
now, when it comes to Fight Choreography :
The manga's battles are still fantastic, however. And that mostly stems from Toriyama's superb sense of flow and unrivaled paneling. Modern Shounen manga feels too cluttered: you read a One Piece fight nowadays and the page is full of 50 panels focused on dialogue, rather than the fight itself. Exposition is the goal, not the spectacle. Not only that, but the panel composition is awful and completely disrupts the flow of the action. This is also true, though to a lesser extent, for MHA and Naruto. Then you have cases where the art is just incredibly messy that you can't even tell what's going on: Tokyo Ghoul or even one Trigun (Seinen, not Shounen, I know, but they're still battle series), for instance. You'll find that Toriyama usually doesn't use more than 4 or 5 panels per page in a fight and the action flows naturally from one panel to the other. The art is clear, without unnecessary details. Each chapter has some kind of arc: for example, every chapter during the tournament arcs is dedicated to one technique being used by the opponent only for Goku to counter it by the end of the chapter. Some authors now utilize this technique, but there's also a large number of authors that set a hint of some strategy 10 chapters ago and expect you to remember it when they reveal it. This disrupts the flow once again because it forces us to go back and reread the previous chapters to get the full picture. This isn't much of a problem if you're reading it in one sitting, but it gets especially annoying if you're reading it week-to-week. Dragon Ball fights also don't feel repetitive, you'll never get the feeling that you've seen that sequence before, like in Toyotaro's DBS or the Z anime, or Hajime no Ippo to use another series. Bleach is an example of a manga with great panel composition and a fantastic sense of flow that feels repetitive. Kubo is a great artist, but not a very creative one, at least in regards to his main character. Most of Ichigo's fights end up feeling the same; the more interesting fights belong to the side-characters but we, the audience, shouldn't really care about those fights because the author doesn't give us a reason to care, the fights aren't really tied to the main plot. There are other aspects to Toriyama's art that make his manga such a joy to read, like the creative use of angles, his sense of perspective and the fantastic use of speed lines, but I feel I highlighted the main ones.
Toriyama’s fights are beautifully choreographed and super smooth. You never have to stop and think about what’s happening on a panel because the art is so crystal clear. Every action comes alive on the page. Toriyama doesn’t get enough credit for how well he frames scenes and fights.
The Z-era fights tend to get a bad rap since there’s this notion that the martial arts aspect is phased out and, while there is a greater emphasis on Ki and signature attacks, the Z-era fights are just as good if not better.
Goku versus Vegeta is a flawless battle. The entire Freeza fight is an endurance match like no other. Goku versus Cell is a perfect showcase of Goku’s abilities and techniques. Even the Boo arc manages to have some of the slickest action in the series despite most of the fights falling on the short side.
I identify with a lot of the comments/posts on Twitter/FB and YouTube ribbing the series' fights for lack of choreography or creativity, especially in the anime, but I don't think Toriyama is being given nearly enough credit for 1) more or less inventing a visual style for both readable and explosively large-scale action that is still copied to this day, and 2) keeping it so consistently readable and interesting.
There's never a question of what you're looking at in the manga, and fights flow narratively, both in terms of their own structure and how they slot into the larger story in terms of advancing events and characters. That's incredible considering how quickly abstract the scale of the action becomes.
they hold up pretty well. I don't ever feel like they're ever lacking. Maybe they feel a little short by the Cell and Buu arcs (especially with the Buu arcs smaller chapter page count), but they also importantly never overstay their welcome. Alright, maybe Freeza didn't need to have 4 forms in retrospect, but enough is constantly happening in that fight it never feels like the characters are abruptly stopping what they're doing to wait for the next chapter and TirhyTor msbwges to keep it engaging.
One thing that I do appreciate about the way the fighting style works is that it's simple enough for a character to pull out a secret technique and have the audience easily understand what it's supposed to be without having to give a lecture about the deep scientific workings of their magical powers. Something like Goku's teleporting Kamehameha. Goku charges up an attack, then teleports at the very last minute to catch them off-guard. It's easy to understand, and it's also easy to believe how it could provide an advantage over regular punches and kicks and energy blasts. Because these powers simply work on ki, and not some sort of deep scientific concept rooted in real-world physics, anything and everything can happen, and I can still feasibly believe it.
Toriyama's ability to infuse realistic hand-to-hand action choreography & fun techniques which later became signature movesets like Kamehameha, Masenko, Kienzan, Kikoho made DragonBall a standard-bearer for action show
so i think Toriyama knew how to write a Great Battle shonen with an amazing Entertaining Story, Lovable castl, fun fights, wacky world and overall pretty good execution.
here's the artwork ,
this is an example of how clean, impacful and well choreographed the Artwork of Akira is :
Another example of why he's an absolute beast in Precise detail like showing emotions and expressions and conveying things without dialogues is here.
probably one of My favorite scene in the manga is probably Goku's reaction to "killing" Freeza: his shaking hand, his mixed look of disgust and sadness (maybe the single best panel in the manga), and his silently zipping away.
Goku’s melancholy face after “killing” Freeza on Namek is probably one of my favorite character moments in the entire franchise
No dialogue, no exposition. Just that panel of him, looking down at the crater and realizing what he’s done before flying away.
I LOVE THIS SO MUCH.
Like, look at the way he’s shaking. This is the first man that Goku’s ever killed since the time he spent under Kami’s tutelage. Ever since he found out killing is wrong and it’s evil.
And that’s exactly what he just did but this wasn’t like Raditz, he did it with his own hand :
Another Example of Toriyama's brilliant Craftsmanship is here, look how smoothly the action flows. Even
Super Eyepatch Wolf talked about it in his "Why DBZ Manga is so Great" video where he explains in detail and breakdowns the Vegeta vs Reacoom Fight (
)
also, he has a Great sense of Humour too like here :
he can draw menacing :
and Cute Stuff :
and emotional stuff too :
here are some more :