I care.... But I didn't have enough time to mourn for my son.
Deadpad link when BTW .
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Deadpad link when BTW .
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Pushing for his death is the same as killing himI didn't vote him though? Or are you saying this because I told Shad to lock DD...
-fun, hopefully this mode is utilised more as it holds a lot of potential, then again i can see the balancing will be even harder but i think for this game it was fine balance wise
- The Stand mechanic?
- Mafia knowing all town roles mechanic?
- Town knowing # of mafias mechanic?
- Inigo Montoya? Uh, right, nvm...
- Troublemaker I think for the first time being used and relevant?
Can we switch positions, you wanna be a townie meanwhile I dream of being anything but green, I just don't wanna see green anymore in my pmLovely game @GrySun . Seems I'll never be able to escape from that damn randomizer making me Mafia all the time though, lol. But thanks for hosting, it was a short-lived, but fun experience.
@gnut @Lady pompom @Maryxxi You three were nice teammates to have, looking forward to teaming up with you in future games
Thanks for trying to save me on day 2 Pom Mary and gnut should have tried harder
But jokes aside, I enjoyed the game.
You once told me never to build a role list around a role in KH, as they be the one to die firstOverall ideas for game:
Thoughts behind role + Stand combos:
- Game was built around Inigo Montoya mostly, more info below. It being a small game of 14 players, I did not want to go too overboard with powerful Stand combos like in the previous 2 JoJo games, this time including some roleless townies in the mixture.
- 4 v 10 is already pretty advantageous for Mafia. thus the Burden and Jesus to help and avoid a too one-sides mafia stomp.
- Knowledge-mechanic was meant to help mafia claim believable roles and to overall lower the impact of hinting+claiming roles as much as possible. Thus the main tools to find mafias and townread townies would be purely the playstyle, posts and votes. As well as give mafia more time at night to make proper strats and waste less time on thinking of roles.
- Similarly, the mechanic is akin to MG100 and MG103 that shows the role list publicly, but by giving it to mafia only I can make more non-vanilla roles for town without giving them auto-confirmable players.
- Game was expected to end fairly quickly, due to several roles and Stands that sped up player deaths, so the few active roles town roles were thus weaker than usual.
- Knowing that people would look at the role + Stand lists of my previous JoJo games, I tried to either avoid combos I did before, or re-add them with a twist. Mentioned more below.
Overall I'd say the balance was fine and could've gone either way depending on how everyone plays. This game, Town started pretty badly but recovered magnificently. Mafias were all a bit too laying low and neither one could convince many towns of themselves.
- Sane Det + Investigator - The usual Det to help find mafias, made Sane to help get results before game is over. 1-time use Investigator to help clear up at least one Janitor target, so mafia couldn't so easily take the role of the very first killed player.
- Sane Doc + Mortician - The usual Doc, there to put pressure on mafia's nightkill decision. Mortician can always be handy to have.
- Prostitute + Jesus - Pressure on mafia to find and kill Prostitute. Jesus to pad the numbers, as Prostitute is very likely to die asap.
- Noble + R. Spirit - Extra town voting power + somewhat resisting mafia Sickly and Stands to avoid any too-easy day-takeovers by mafia.
- Death Miller + Mafia Det - Very powerful Stand on a townie. Either try and use your results for yourself only, or reveal and try to make town believe you. If they don't, he dies as Mafia Member and tricks town into not believing his result.
- Townie + Bodyguard - Certainly the weakest player in the game. There to be there. 1-time BG use can, if used well, help save a confirmed townie while avoiding being lynched for the weak and intentionally-repetitive Stand + role.
- Townie + Spy - Spy can be really powerful in quickly confirming a townie or mafia if used right, so 1-time use only since small game. If used wrong result isn't useful and becomes an easily lynchable player based on convenient role + result.
- Innocent Child + Vengeful Townie - This one was put on Day 5 reveal, specifically to test just how lenient town is prepared to be in letting a claimed IC live til confirmation Day. It being late enough for the game to be already over is easily frame-able and lynchable, so VT Stand is there for when the poor IC is not believed.
- Bodyguard + Inigo's Father + Naive Traitor + Troublemaker - this player was meant to DIE. Bodyguard + Traitor was done in a past JoJo game, so it was meant to fool him into thinking he is real Traitor. Possibly even use Troublemaker intentionally badly. Get distrusted and lynched, or "try to be recruited" by predicting mafia's kill with Bodyguard and dying at night. As many things as I could've done to increase the chance this player dies. And he does not...
- Bulletproof + Inigo + Necromancer - The opposite of the above player, this player was meant to LIVE. Unkillable at night and puts pressure on mafia when nightkilling. Necromancer to reuse a town role if they die too early. And finally Inigo. Burden and Troublemaker add more lynches than usual, meant to increase odds Inigo's Father is lynches and thus Inigo can do the cool Inigo thing.
- Mafia Boss + Mason Recruiter - Stand was meant to look "just like in previous JoJo game" where it was a town Stand. Can try and fool a townie via dinner-date promises in Mason Pad + removing a role like Bulletproof or Noble in an inconspicuous way. Boss to avoid the town Det being too effective.
- Mafia Burden + Banshee - Burden for balance and more lynches, Banshee to help offset Burden downside by smartly using it ahead of dying. Can be a double edged sword, because mafia must keep the Banshee-tagged player alive, since killing him normally wastes the Stand. Dangerous if picking the wrong townie.
- Mafia Escort + Sickly + Mafia Noble - Escort is a trap, the few active town roles were barely worth blocking. So mafia figuring out to abuse Sickly was intended. Mafia Noble additionally can help offset a bad lynch, or for mindgames.
- Janitor + Assassin - Deprives town of extra info, 1-time Assassin was the "strongman" to get rid of BP or key target, or save it up for an efficiency-kill when Burden dies(totally intended all along...).
Hope you all had fun and see you next MG.
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Most notable players to me were Demon and Brandish. Never seen those 2 go so tryhard, as town especially. I am amaze.
In my defense i never hosted with gry so different hosting style xD maybeI just read that post by gry he really wanted you dead demonspeed and Asako was saying Gry would never try to kill a player xD
But you turned it around, all with will power xD
He really was even tho i been wanting him dead for no reason in the beginning
Surviving is my thing by now as I can easily be lynched end game for some reasonAnd survived as open noble....hats off niecey
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She was on point....i mean her 1st vote was a gag....and it was janitor
I bet if I was anything but noble, I could been lynched this gameAt one point I was throwing shit her way just for fun, the way she react is always funny, this kind of roles are too op on some players xD
Sir Sam actually didn't say he had fat fingers or something like that this game, he even survived a night while asleep, this was good.
I'm always doing these stuff tho in MG, especially as towniethat s what she gets for voting me "for fun" hmph
Asako says many things. Lots of apples to oranges comparisons too
That is why BK is great, imagine the thrill you got when u get a role reveal among the chance of blocking and redirectingI'm never trusting you and gnut again xD
Just want to add James really made the winning move, town m.det is just broken ability, it like better recruiter since you get to keep your role xD
Why did mafia kill him tho? He already used his stand.
Now it should be "When in doubt, listen to Demon" .He really was even tho i been wanting him dead for no reason in beginning