ah, so, in thit case, an infringement that happened in past tense is not taken into account. But In the hosting rule addition it is? How about when Copan hosted while being banned from playing?
ah, so, in thit case, an infringement that happened in past tense is not taken into account. But In the hosting rule addition it is? How about when Copan hosted while being banned from playing?
We talked about it in the deadpad. Panda was a last second addition where someone asked him to join, so it really didn't cross my mind, whereas this whole situation was presented as "ok I can't play but I can host!".
There's no sort of favoritism here though. If people agree that it's the best approach then panda will sit out the next game as well.
I left the deadpad so I wouldn't know what was discussed.
I heard from copan that he was a last addition to the hosting, still rules are rules aren't they?
Did in no way insinuate favoritism, as copan's situation happened in the past i don't even know when. and no way in hell would I desire or agree with copan sitting out on the next game. It was just an example of how it was overlooked in the past.
I would be more interested in your answers to the first part of the msg not the copan one.
Punishments weren't specified in the past. People were just asked to behave and there was a very loose three strike system. We decided on what's the best for everyone moving forward.
You knew what you were doing, you saw someone getting hostkilled in front of you in the same game. Yet you went ahead and did it anyway. People aren't being mean for the sake of it, but a punishment has to be one.
Let's use Jinx's case, for example. Would she had behaved differently had she known she wouldn't be able to host the next game? I would like to think not, as then she did it intentionally knowing she could abuse a loophole and the only people affected would be the hosts and fellow players. So then, how is it unfair?
--- Double Post Merged, , Original Post Date: ---
And again, this whole scenario that is happening isn't making you guys unable to ever host again (which has happened before and would probably be seen as the norm for someone that would had been permanently banned), but just delaying it a couple of months at worst.
Somehow i never got notified of that last message. Funny I came to check after exactly 1 year )).
I think my point was, if bans from a decade ago weren't taken into consideration because the banning system from 0 to 10 was just started recently, why did i get 3 months instead of 1. Not to mention adding that you were being "lenient" lmao.
Adding an infraction ban system 10 years after an infraction was made and taking said infraction into account when deciding on the level of punishment for a recent infraction is morally wrong. That's my point here, and I think that was where I was getting at last year before MH decided to stop notifying me about replies and I forgot.
And the point you made about the hosting part fits what I said above, it was a new rule added and it shouldn't have been taken into account for an infraction that had just happened, but be considered for future infractions. even if you say Jinx wouldn't have broken the rules if she knew she'd get banned from hosting an upcoming game, while that may be true, the rule did not exist, it's not a matter of not knowing about the rule, but a matter of adding new punishments that weren't there when the infraction took place.
"Ok she broke the rules, she's banned from games, but since she already is supposed to host, let's also add a rule to ban from hosting too" that's wrong. "ok she broke the rules, she's banned from games, but since she's already supposed to host, let's let her host, pay close attention to her while she's at it, and let's introduce this hosting rule too for future infractions, effective from the moment the rule is approved, for infractions happening AFTER the rule is approved" that would have been the correct moral/ethic approach that I meant should have been taken.
Plus, considering the same infractions never repeated, I'd say it's an improvement, it's also an improvement to the way the roles are written and clarified after an infraction is made, so these infractions were actually benefic (exception the inactivity happened twice because the second time I actually left MH because i was kicked out of the ap i rented and almost ended up on the street, and had no internet access for 3 months or so and the rest is irrelevant, but yea was a result of rl problems that prevented me from being active ~if I remember right), as nothing is perfect from the start and as anything else in life it gets improved over time and through experiences from mistakes.
Somehow i never got notified of that last message. Funny I came to check after exactly 1 year )).
I think my point was, if bans from a decade ago weren't taken into consideration because the banning system from 0 to 10 was just started recently, why did i get 3 months instead of 1. Not to mention adding that you were being "lenient" lmao.
I think you were close to perma earlier? The leniency comes from not just perma'ing you immediately since you did something bannable. 3 games vs perma I think is considerably lenient.
Adding an infraction ban system 10 years after an infraction was made and taking said infraction into account when deciding on the level of punishment for a recent infraction is morally wrong. That's my point here, and I think that was where I was getting at last year before MH decided to stop notifying me about replies and I forgot.
Why is it morally wrong to consider where one was at when introducing/enforcing a new system?
The fact of the matter is that repeat offenders are prone to rule breaking and misbehaving; a new system does not make it so the players are suddenly 'new' as well. A new rule is not a 'reset' of the game, players or history.
And the point you made about the hosting part fits what I said above, it was a new rule added and it shouldn't have been taken into account for an infraction that had just happened, but be considered for future infractions. even if you say Jinx wouldn't have broken the rules if she knew she'd get banned from hosting an upcoming game, while that may be true, the rule did not exist, it's not a matter of not knowing about the rule, but a matter of adding new punishments that weren't there when the infraction took place.
At the heart of it, MG is a game about rules and arrangements; how well hosts and players stick to these arrangements determines the quality of the experience.
For instance, intentionally posting PM's in a game (to end an argument) proves that the player at that moment fails to respect these arrangements and boundaries (it's a clear and blatant disregard of an embedded rule). Why allow such a player to host and make up rules they others should keep immediately after? It's not like one or two offences make you a persona non grata for eternity, but I do think it sensible to want to deter certain behaviours.
"Ok she broke the rules, she's banned from games, but since she already is supposed to host, let's also add a rule to ban from hosting too" that's wrong. "ok she broke the rules, she's banned from games, but since she's already supposed to host, let's let her host, pay close attention to her while she's at it, and let's introduce this hosting rule too for future infractions, effective from the moment the rule is approved, for infractions happening AFTER the rule is approved" that would have been the correct moral/ethic approach that I meant should have been taken.
That's way too much oversight to provide. So because a player broke the rules, someone else now has to volunteer their time to closely monitor the situation? So not a co-host but a babysitter? That brings much of its own complexities as well.
For instance, if someone broke a rule in game, but they are babysat the game after, it'd be unclear if they reflected and/or reformed or were being watched too much.
Why not just have someone who is allowed to play/host set-up the next game? Safer and less intensive on our community.
Plus, considering the same infractions never repeated
Not to make it personal but merely for the sake of illustration, haven't you multiple times revealed PM's, or dropped in a public space who the remaining mafia are? Repeat offenders will generally repeat offend, for one reason or another.
I'd say it's an improvement, it's also an improvement to the way the roles are written and clarified after an infraction is made, so these infractions were actually benefic (...) as nothing is perfect from the start and as anything else in life it gets improved over time and through experiences from mistakes.
Are you suggesting the player base should be grateful to people who are toxic, abusive, sabotaging etc. to others every (other) game they play? To people who (deliberately and/or consistently) ruin experiences of other people?
Toxic players are not a 'necessary evil'. It's just that every now and then a new player shows up (or an old one returns) that forces the base to come up with new rules to enforce behavioural guidelines that to an important degree were already established or accepted.
Nothing is perfect but thanking people who ruin things (for personal gain) seems twisted. It's not 'innovation', just problematic enough to be addressed.
I didn.t mean "thank toxic ppl", I meant there.s also a bright side to it.
I dropped in a public space mafia once, i private convo screenshot once.
The rest I won.t address rn because you.re interpretting it all wrongly and I don.t have energy to continue an arguement on the matter. I simply left my opinion, not looking to convince anyone to cha ge anything, just felt I left the doscussion hanging, you replied based off of what you understood so will leave it at that.
@Demonspeed after consulting with others, decision is you get to Stage 1 and banned for 1 game. The PM rules are clear to majority of players, and must be enforced.
Additionally, we ask Hosts and Players to remain vigilant in guarding the rulesets. There was some ambivalence in this game concerning what amount of PM information is allowed to be shared. The answer is 'none', bar serious paraphrasing, so just changing a few words (or even just one word) shouldn't cut it. There were no real consequences to the information being revealed (also according to Host perspectives) so there will be warnings and reminders this time. But we ask all to please not take this PM-rule lightly.
Due to circumstances, both IRL and behavioural, Shad requested Host Kill and substitution in Game 119. The hosts decided, for the continuation of the game, that the player should be taken out and replaced by another, but we would like to make it clear this is exceptional: substitution is not a tactic to be used and abused at a player's convenience.
In the future, we request Hosts to not list substitute players (if they recruit any) publicly. This is to ensure that players who sign up for the game are committed and do not think they can drop out at a moment's notice because a substitute is ready. To be clear, Substitution and Host Killing are two different things: a player that is being substituted is not being Host Killed and therefore does not receive a penalty. Should a host decide to sub out a player they Host Kill, like in this case, that player should receive appropriate penalties post-game.
We urge hosts to use Host Kills and substitution sparingly and ask players not to abuse the good faith grace systems put in place to facilitate those who have no choice but to drop out.
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