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Rules Mafia Game Rules & Roles

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Evil3ye

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Democracy it is then.

The main work is crafted behind closed doors and the product presented in a quick briefing to the public, same instant it is going live in the legislation. <_>
 

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Mafia Game - Rules update

As of now the game rules have been updated. Here is a list of the most notable changes. Feel free to ask if there‘s anything unclear and say your thoughts.

General rules section
  • No actual changes of game rules, but some parts were rewritten/added to be less confusing, easier to read and easier to understand. I don‘t think I have to list every individual difference in text.
  • All active roles have been added to the Priority groups list.
Roles

Every changed role in the role list has been marked with an „UPDATED“. Here‘s a (hopefully somewhat short) rundown of the changes:
  • Roles which previously referenced other roles in their descriptions(„like a normal detective but..“) have their own independent descriptions now. Those are the 4 Detectives, 3 Doctors, 2 Apprentices, Time/Kamikaze bombs, normal/naive Traitor.
  • Detective results explained better in their descriptions, and roles that affect their results(Miller, Death miller, Boss, Traitor, Naive Traitor) describe how they interact.
  • Traitor and Naive Traitor have been removed as primary roles. Instead they are now secondary roles. Furthermore they(and interactions with investigations/recruiters) are explained in better detail. Best to read the descriptions for both.
  • Threesome Candidate improved(that is, isn‘t completely awful anymore). Now Lovers are notified in their first PM if there is a Threesome in the game, and the Threesome‘s day action returns a result now of how many correct guesses he made.
  • Mortician description explains more how it works and what kind of result to expect.
  • Martyr description/usage explained better. Also, now Martyr protects not only from lynches but all daykills as well, for example assassin, vigilante, cowboy etc. So comboing with a cowboy/Prosecutor possible.
  • Hider description now explains better when hiding fails/is successful. Also, now the kill on his target has to be done in the same night the Hider is hiding behind him for both to die. So no more dying to hiding behind a poisoned person or something else silly.
  • Hypnotist removed from role list, won‘t be coming back.
  • Bomb Diffusing Townie and Bomb Diffuser renamed to Bomb Defusing Townie and Bomb Defuser respectively.
  • Bar Keeper now correctly says that it's his decision whether he targets 3, 4 or 5 players. It now also says that he knows which of the 3 actions his target was affected by.
  • Freeman/Burden descriptions point out what happens to role effects that would‘ve happened on the skipped phase.
  • Sane/Insane Apprentice added explanations to what happens during certain interactions. Sane one joins the Mason group if his target was a Mason(but not recruiter, that one he learns as normal). Insane one learns 3rd party roles as normal, and if his target was a Mentee he joins that Mason/Mentee group as another Mentee.
  • Innocent Child, Time/Kamikaze Bomb and Prosecutor descriptions explain the roles a bit better.
  • Recruitable townies like Sleeper/Traitor descriptions now say that they must be targeted with a successful killing action of the mafia to be recruited.
  • Mafia Boss descriptions now says that he has the final say in the night actions, so he can overrule his other teammates and decide to do things his way.
  • Janitor now properly says that he learns his victim‘s role.
  • Poisoner now properly says that the mafia can‘t use another killing ability when using the poison.
  • Strongman description clearer in how it works.
  • Bomb Defuser of the mafias now properly says that it defuses any bomb, not just bomb and time bomb.
  • Mentor/Mentee descriptions explain the roles better.
  • Second mafia win condition now clearly says that all the other group‘s mafia members must die, not just having same number as town. That’s more in line with how 1 mafia games work, where they also also must kill all other 3rd parties for the game to end.
That should be all unless I missed something. Hopefully this update makes many situations less confusing and helps prevent player/host mistakes.
 
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Mafia Game - Rules update

As of now the game rules have been updated. Here is a list of the most notable changes. Feel free to ask if there‘s anything unclear and say your thoughts.

General rules section
  • No actual changes of game rules, but some parts were rewritten/added to be less confusing, easier to read and easier to understand. I don‘t think I have to list every individual difference in text.
  • All active roles have been added to the Priority groups list.
Roles

Every changed role in the role list has been marked with an „UPDATED“. Here‘s a (hopefully somewhat short) rundown of the changes:
  • Roles which previously referenced other roles in their descriptions(„like a normal detective but..“) have their own independent descriptions now. Those are the 4 Detectives, 3 Doctors, 2 Apprentices, Time/Kamikaze bombs, normal/naive Traitor.
  • Detective results explained better in their descriptions, and roles that affect their results(Miller, Death miller, Boss, Traitor, Naive Traitor) describe how they interact.
  • Traitor and Naive Traitor have been removed as primary roles. Instead they are now secondary roles. Furthermore they(and interactions with investigations/recruiters) are explained in better detail. Best to read the descriptions for both.
  • Threesome Candidate improved(that is, isn‘t completely awful anymore). Now Lovers are notified in their first PM if there is a Threesome in the game, and the Threesome‘s day action returns a result now of how many correct guesses he made.
  • Mortician description explains more how it works and what kind of result to expect.
  • Martyr description/usage explained better. Also, now Martyr protects not only from lynches but all daykills as well, for example assassin, vigilante, cowboy etc. So comboing with a cowboy/Prosecutor possible.
  • Hider description now explains better when hiding fails/is successful. Also, now the kill on his target has to be done in the same night the Hider is hiding behind him for both to die. So no more dying to hiding behind a poisoned person or something else silly.
  • Hypnotist removed from role list, won‘t be coming back.
  • Bomb Diffusing Townie and Bomb Diffuser renamed to Bomb Defusing Townie and Bomb Defuser respectively.
  • Bar Keeper now correctly says that it's his decision whether he targets 3, 4 or 5 players. It now also says that he knows which of the 3 actions his target was affected by.
  • Freeman/Burden descriptions point out what happens to role effects that would‘ve happened on the skipped phase.
  • Sane/Insane Apprentice added explanations to what happens during certain interactions. Sane one joins the Mason group if his target was a Mason(but not recruiter, that one he learns as normal). Insane one learns 3rd party roles as normal, and if his target was a Mentee he joins that Mason/Mentee group as another Mentee.
  • Innocent Child, Time/Kamikaze Bomb and Prosecutor descriptions explain the roles a bit better.
  • Recruitable townies like Sleeper/Traitor descriptions now say that they must be targeted with a successful killing action of the mafia to be recruited.
  • Mafia Boss descriptions now says that he has the final say in the night actions, so he can overrule his other teammates and decide to do things his way.
  • Janitor now properly says that he learns his victim‘s role.
  • Poisoner now properly says that the mafia can‘t use another killing ability when using the poison.
  • Strongman description clearer in how it works.
  • Bomb Defuser of the mafias now properly says that it defuses any bomb, not just bomb and time bomb.
  • Mentor/Mentee descriptions explain the roles better.
  • Second mafia win condition now clearly says that all the other group‘s mafia members must die, not just having same number as town. That’s more in line with how 1 mafia games work, where they also also must kill all other 3rd parties for the game to end.
That should be all unless I missed something. Hopefully this update makes many situations less confusing and helps prevent player/host mistakes.
This clarifies a lot of things :verily

The only thing that I missed was the clarification on the Paranoid Spy's and the way he obtains the info. I mean, when he targets a passive role player he would still get a random result, as it was explained in those FAQ posts before, so that means he would always get a result regardless of the player the Spy targets, which would make the Spy to verify his "insanity" faster.

Thanks for the hard work! The idea of the Traitor becoming a secondary role is great.
 

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This clarifies a lot of things :verily

The only thing that I missed was the clarification on the Paranoid Spy's and the way he obtains the info. I mean, when he targets a passive role player he would still get a random result, as it was explained in those FAQ posts before, so that means he would always get a result regardless of the player the Spy targets, which would make the Spy to verify his "insanity" faster.

Thanks for the hard work! The idea of the Traitor becoming a secondary role is great.
I didn‘t think the paranoid spy description needed clarification, as it‘s written he would only get a randomized result from someone who actually had a night action. And I think you mixed something up, in those FAQ talks with Vandred in the previous page I confirmed that the result is only randomized if there was a result to begin with. So nothing by targeting a passive role.
But good that you mentioned that, I‘ll think about whether that description needs to be improved, especially if someone else points that out too.

Traitor and the Naive one were a bit of a mess previously, and as secondary roles all their problems should be solved. Hosts should be careful what primary roles they assign them to though for balance purposes.
 

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Mafia Boss descriptions now says that he has the final say in the night actions, so he can overrule his other teammates and decide to do things his way.
Just to say, does this involve all teammates specific night actions too or just the kills? For instance, can he force the escort to block someone other than whoever escort wants to target?
And if so, is there a particular reason for him needing this priority? Also, what happens if, said boss decides to for example, pm the host secretly himself after the team reached a consensus already? Will the host reveal this to the other teammates? Well, I understand Mafia team needing to work together, but I think making the boss like this (if so), can potentially bring complications imo
 

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Just to say, does this involve all teammates specific night actions too or just the kills? For instance, can he force the escort to block someone other than whoever escort wants to target?
And if so, is there a particular reason for him needing this priority?
All actions. If he thinks the Escort should block someone else and can't convince the player, he can have him target the person he wants.
The reason is to reduce complications actually. If there are disagreements over who to kill or the other night actions and the players can't come to an agreement it should be resolved in some way, and it's best to let the group's Boss have that authority. Same if several mafias send in different actions/targets for the team, the host will take the Boss's submitted targets.

I don't think this has any big complications, or at the very least that it has less complications with this rule than without.

Also, what happens if, said boss decides to for example, pm the host secretly himself after the team reached a consensus already? Will the host reveal this to the other teammates? Well, I understand Mafia team needing to work together, but I think making the boss like this (if so), can potentially bring complications imo
That's not really a new problem though. Before the mafia could discuss and decide on their targets, and then the player who sends the PM to the host change the targets in that PM. If the host is busy or the mafia pad very large he couldn't double-check and compare their PM with their thoughts for the whole night.

But in your example, if I noticed that the Boss sent in different things than they discussed I'd still accept that PM as their night actions(especially if the other players already left/finished their talks hours ago). Though I would reveal that to his other teammates in the pad.

Generally the mafia should(and most of the time do) work together, but this is for the special cases.
 

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I'm sorry to say and ask but English isn't exactly my first language and to make sure my reading comprehension isn't completely off i would like to ask some Questions regarding some Roles if that is okay?
--- Double Post Merged, , Original Post Date: ---
Mostly regarding Roles capable of Investigating other Players,the Mason and the recruiting Mason in particular.

I understand what investigating means but since i never played i thought i'd ask,does this go down in Private Messages or is this handled in the Game Threads as well?
And the same goes for recruiting other Members as a Recruiting Mason for example.

Does each Person get one role only? Since if i am a Recruiting Mason i can basically turn other Players into Masons no? Does that mean their initial Role get's changed to Mason or do they get this Role additional to their own?
Edit: Okay so i saw there are Secondary Roles as well,but not every Player gets one of those i assume?.

I know what the phrase: "doesn't know about his sanity." means but within the contexts of this game does it mean if my Role has before mentioned phrase at the end of its explanation does that mean that i do my Investigating Duties for example but can pretend not to be in the Game Threads or if someone is investigating me?
 
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GrySun

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I understand what investigating means but since i never played i thought i'd ask,does this go down in Private Messages or is this handled in the Game Threads as well?
And the same goes for recruiting other Members as a Recruiting Mason for example.
Roles that get results upon usage are handled via Private Messages. You can look up this thread here to see an example of all PMs that are received by which role and when, including results of investigative roles and others.

Does each Person get one role only? Since if i am a Recruiting Mason i can basically turn other Players into Masons no? Does that mean their initial Role get's changed to Mason or do they get this Role additional to their own?
Edit: Okay so i saw there are Secondary Roles as well,but not every Player gets one of those i assume?.
Everyone gets 1 role yes. A player can also be "roleless", ie. just a normal vanilla Townie or Mafia. There exist secondary roles which you can have alongside your main role, but those aren't always used and even when they are it's only for 1 or few players.

Recruiting Mason turns townies into Masons, which is listed as a main role and not a secondary role. When recruited the previous role is lost yes. For example recruiting a Doctor turns him into a Mason, which means he can't protect people anymore(but can now do what the Mason role allows him to do).

I know what the phrase: "doesn't know about his sanity." means but within the contexts of this game does it mean if my Role has before mentioned phrase at the end of its explanation does that mean that i do my Investigating Duties for example but can pretend not to be in the Game Threads or if someone is investigating me?
I don't understand this question :hmm Not knowing your sanity means that in the role PM you get when the game starts your role is listed as "Detective" or "Doctor", so you don't know for sure which sanity you are(and different sanities do different things for those roles). That's all it does. The game thread is only there to talk with others and to vote for someone to be lynched during the Day Phase, actions of roles with sanities are done during the Night Phase(during which the game thread is locked and nobody can post).
 

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I don't understand this question :hmm Not knowing your sanity means that in the role PM you get when the game starts your role is listed as "Detective" or "Doctor", so you don't know for sure which sanity you are(and different sanities do different things for those roles). That's all it does. The game thread is only there to talk with others and to vote for someone to be lynched during the Day Phase, actions of roles with sanities are done during the Night Phase(during which the game thread is locked and nobody can post).
Oh now i know what "not knows his sanity" means,i forgot how there were different kinds of Doctors,my bad :XD
And thanks for the help,i appreciate it i'm trying to inform myself and prepare myself as much as i can on the game so i don't disappoint myself since i wanna have fun but i also don't want to mess up early.:verily
And that thread is surely going to help,i'll check it out for sure.
--- Double Post Merged, , Original Post Date: ---
Hey Guys,i had another Question regarding the Roles i am really sorry :XD i just want to make sure i do not miss anything.:verily

It's regarding the Third Party Roles aka Serial Killer,Mentor,Santa Claus,Lovers etc.
Are they usually included in every Game or not as much?

And i had a Question regarding the Serial Killer in specific,the description said he is like a lone Mafia Member,which means he is not a Part of the actual Mafia and by extension does not take part in their Nightly Meetings as to who to kill first/next right?
Meaning he is by himself and keeps on PMing the Host during each Night Phase that he wants to kill "Player X"?

Again truly sorry if those seem like dumb questions to experienced players/hosts but i just want to make sure i got it down correctly before i go into my First Game.:verily
 

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It's regarding the Third Party Roles aka Serial Killer,Mentor,Santa Claus,Lovers etc.
Are they usually included in every Game or not as much?
It's up to the host's discretion whether to include any, but they're used pretty often. If we take a sample from the last twelve regular games (speed mafia not included), eight of them had one or more Third Parties - meaning two games out of three.

Also, the bigger the game, the more likely to see a larger variety of teams (a second mafia, Lovers, Masons, Mentor/Mentee and so on), but that's also not a given. You never know when a host's gonna surprise you with an unusual setup :heh


And i had a Question regarding the Serial Killer in specific,the description said he is like a lone Mafia Member,which means he is not a Part of the actual Mafia and by extension does not take part in their Nightly Meetings as to who to kill first/next right?
Meaning he is by himself and keeps on PMing the Host during each Night Phase that he wants to kill "Player X"?

Again truly sorry if those seem like dumb questions to experienced players/hosts but i just want to make sure i got it down correctly before i go into my First Game.:verily
Correct, the Serial Killer is all by himself, like a vanilla mafia member who lost all his teammates. :nerd No one to communicate with, and can choose to kill someone every night until he's the only one left.

And don't worry about asking questions, there's a lot of stuff to read and learn at the beginning. And even among experienced players, we constantly come up with doubts and ambiguous interpretations of the rules :p
 

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It's up to the host's discretion whether to include any, but they're used pretty often. If we take a sample from the last twelve regular games (speed mafia not included), eight of them had one or more Third Parties - meaning two games out of three.

Also, the bigger the game, the more likely to see a larger variety of teams (a second mafia, Lovers, Masons, Mentor/Mentee and so on), but that's also not a given. You never know when a host's gonna surprise you with an unusual setup :heh



Correct, the Serial Killer is all by himself, like a vanilla mafia member who lost all his teammates. :nerd No one to communicate with, and can choose to kill someone every night until he's the only one left.

And don't worry about asking questions, there's a lot of stuff to read and learn at the beginning. And even among experienced players, we constantly come up with doubts and ambiguous interpretations of the rules :p
Ah i see,quite interesting this really makes me just more excited actually i really cannot wait for it atm. :zomg
I've been reading up some Parts of the previous Game,observed the recent Speed Game and read the Rules and Roles description twice so far to make sure i don't forget some points or get caught with my pants down during the game basically.:XD

A lot to read indeed,but it is easy to understand at least.:verily
I really hope i can do well at my first try.:nerd
 

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Is there an easy way for a Detective to find out his sanity?
 

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Is there an easy way for a Detective to find out his sanity?
Define easy. You can only know it 100% certain after 2 nights of investigating, because you can't know your sanity without having at least 2 different results.

There's things that can help make sure you have 2 different results, like one of your 2 targets dying or getting confirmed. But otherwise you need to select your targets well.
 

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Define easy. You can only know it 100% certain after 2 nights of investigating, because you can't know your sanity without having at least 2 different results.

There's things that can help make sure you have 2 different results, like one of your 2 targets dying or getting confirmed. But otherwise you need to select your targets well.
Yeah i can work with that reply,pretty much just meant with "easy" which would be the quickest way to find out or make sure.
 

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Yeah i can work with that reply,pretty much just meant with "easy" which would be the quickest way to find out or make sure.
Ah then, fastest way is getting 2 different results, while one of the 2 players you targeted died or got confirmed. Else you need to do what Dets often do, present 2 names with different results and debate at day who is the more likely mafia. Then after that day you know it for sure if one of the two got lynched.
 

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Ah then, fastest way is getting 2 different results, while one of the 2 players you targeted died or got confirmed. Else you need to do what Dets often do, present 2 names with different results and debate at day who is the more likely mafia. Then after that day you know it for sure if one of the two got lynched.
Thanks a lot!,that helps me out. I had been meaning to refresh on some parts of the game since i had stepped out for awhile before the last one,figured it couldn't hurt to inform myself properly on some roles.
 

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  • Added the Third Party role Shapeshifter and Secondary role Illusion into the role list.
  • Changed Martyr description to say that Martyr's action doesn't count as an action, to prevent easy Shapeshifter countering.
 

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I was thinking, can a third party like the Shapeshifter can have a secondary role such as Lover ?
 
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