TZone doesn't affect the baseline/net axis. Tezuka used ZSD against Kabaji to beat his own TZone, and Kabaji responded by using ZSD too. If TZone can pull the ball on the baseline/net axis it wouldn't make sense to use this against TZone because you'd just hit the ZSD back before it drops if you can move the ball in that axis. In fact that'd mean drop shots in general should stop TZone because even if you can't do the 'roll on the ground' effect, there's no way the first bounce after a dropshot would reach the baseline so Tezuka would have to leave the baseline even on a normal dropshot. Now of course if you did a weak dropshot that'd be countered easily by running up to the net but if you just want to get rid of TZone, it's actually pretty easy, though you'd almost certainly just lose a point immediately after.
We'll ignore the fact that it seems to require different spin to move the ball to right as opposed to left, and let's just say TZone uses an 'attractive' spin while TPhantom uses a 'replusive' spin that causes the ball to unconditionally go toward/away from where Tezuka is.
Even if you give that to Tezuka, his choice of moves still makes no sense. In the diagram it shows that TZone only has to pull the ball enough from baseline to Tezuka in middle + length of the racket, while TPhantom requires more spin because it has to push the ball from middle all the way to out of bounds. But, this seems to imply the attractive/replusive spin requires the same amount of energy if they moved the ball distance (TPhantom uses more, because you got to move the ball a further distance).
Here's the problem: outside of Atobe nobody can see when TZone/TPhantom is activated because nobody's eyes is that good to see how the ball is spinning. That is, to Tezuka's opponent, it is not clear to him whether the ball has the repulsive, attractive, or something else. In light of this you'd have to hit the ball toward the middle every single time because if you hit it even slightly to the left/right then it only takes TZone level of repulsive spin to move it out of bounds, which Tezuka can keep up forever. Of course, if you always hit it toward the middle then Tezuka certainly has no problem returning any shots hit toward the middle (the point of TZone is to make you hit toward the middle).
Finally of course Rin would beat TZone but it's pointless because Rin is a trivial shot to return, while the point of TZone is to get an easy shot to return. TZone can be maintained effectively forever for Tezuka, so using Rin just gives Tezuka unlimited chances to try to score by rallying.