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Discussion New Roles and New Rules Suggestion Thread

GrySun

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Submissions for new roles need to follow the next format in order to be considered:

I. [Place Holder Name]

II. [Affiliation]

III. [Short Description]

IV. [Long Description/Idea/Premise/Scope]

V. [Priority/RoleType/Interactions/other Specifics]

I. Troublemaker

II.
Town

III. Can once per game make a Day phase lynch be the top 2 voted people instead of regular 1 top voted person. Every player has 2 votes but cannot vote the same player twice.

IV. PMs the host on the night before the day he wishes to use his power on. Host announces at start of day that the 2 top voted players will be lynched.
Everyone gets 2 votes that they can use on 2 individual players. Both can be moved once like usual. Example:
!votekill1 PlayerX
!votekill2 PlayerY
!votelock2
(locks on PlayerY).

Any other format is also fine as long as players specify who they are voting and if it's a new vote or they are changing their first one.

V. Doesn't have a Priority, happens at the end of night after all other actions. Doesn't target another player. Primary role.

Since it happens at the end of a phase, the player can be both blocked and killed to prevent it happening.


I. Psychiatrist

II. Townie

III. The Psychiatrist investigates one person per night phase to see if the player has a Secondary Role. They get a "Your target has a secondary role" if that is the case, and a "Your target does not have a secondary role" if it's not. The Psychiatrist does not find out the allegiance of the target.

IV. It's a counter for scum secondaries without outright revealing them, leaving room for guess work and player reading.

V. Priority 2, Primary Role.

Current roles Approved for testing here

Rules on including those in a game:
  • A host can take any of these roles and test them in their game. Depending on results from testing the role it will either be included into the Role list or need more changes/testing.
  • A host at the very least has to announce in the opening post of the game that new roles are being tested, or alternatively even more specifically reveal the roles that are being tested.
Link to the last update post with the roles that are either close to approval or were not approved: here.
 
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James Rye

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I already see this one being popular..
Well, if it were to join the deadpad and allowed to vote that would be more problematic considering how chatty our hosts are once the dead starts crawling into the deadpad.
 

James Rye

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smh fucking hosts again shakes fist at heaven
Damn you, hosts, damn you!

Besides the Wraith part can still be changed. Kinda like an Illusion which cannot be touched and where the Shaman decides whenever or not to keep his Wraiths, depending on his trust in them or in the case of the Mafia Shaman saving their guys votes in case 1-2 of them die early on.
Ah, I should add that the real roles get revealed if the Wraith "dies" a 2nd time, shouldn't I?
 

Evil3ye

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Change Request
I. Mafia Poisoner

II. Mafia Role

III. The Mafia Poisoner has the ability to poison someone during the night. The player will die at Priority 0 next night phase. The Doctor can only save the victim in the night he's being poisoned. The Mafia cannot use another killing ability on the same night they use the Poisoner ability.

IV. From following last few games I had the impression the role is very undesirable and is mostly just a dead slot in a mafia team. The change is an attempt to buff the role by changing the timing of death of the following night with the intend to make it more strategically viable for mafia team to use. The poisoned player will still appear alive by beginning of the night and will be seemingly available for other roles to target, however to no effect. The player cannot use his own role. The detectives and other investigations will get no result, etc.

V. [Poisoning P3, Death following Night P0/Primary]
 

Faust

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New Role SuggestionI. Isukiri

II. Townie Role

III. Jesus' brother / Passive Bodyguard for Jesus

IV. Passive Role - After the Day Phase voting is over and Jesus is about to be crucified/lynched. Isukiri will instead be lynched in place of him.

V. No Prio

--- Double Post Merged, , Original Post Date: ---

New Role SuggestionI. Judas

II. Third Party Role

III. Third Party add-on when Jesus is in the game / Specific Condition should be met to win (like Santa Claus)

IV. Judas wins the game if Jesus is lynched with him casting the final vote for Jesus.

V. No Prio
 

Copy Panda

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so judas instant loses if they fail to place the final vote?
 

Faust

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so judas instant loses if they fail to place the final vote?
I guess. Like Mentor insta loses when he ran out of Mentee(s)?

Does Santa Claus instalose once he failed sending a gift?
 

Evil3ye

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I guess. Like Mentor insta loses when he ran out of Mentee(s)?
That's not the current rules set. Mentor acts as a Serial Killer for the time /re-recruits a new townie while being alone.

Are you OK with just limiting to "having to vote kill for Jesus", without the "last" part? The way I see it the winning con is very slim otherwise.
 

Faust

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Are you OK with just limiting to "having to vote kill for Jesus", without the "last" part? The way I see it the winning con is very slim otherwise.
Sure :verily
 

James Rye

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Three new ideas for Mafia roles:


I. Mafia Underboss

II. Mafia

III. Counts like a regular Mafia Member until the Boss dies, then the Underboss immediately becomes the new Mafia Boss thus also changing his alignment from guilty to innocent like a regular Boss.

IV. Basically the 2nd in command and the only mafia role who is able to change their alignment due the level up whereas the Mafia rookie is from start to finish guilty. The idea is to give Mafia a 2nd Boss role that needs to fulfill a condition to become a boss. Plus real Mafias always have an Underboss/Viceboss, makes sense to give our mafia one as well.

V. Priority 0/Passive



I. Mafia Consigliere

II. Mafia

III. The MC can use his ability at night to shield a target of his choice, including dead players, from all investigative actions. Instead all blocked Investigation roles receive a [Classified] result, knowing they were blocked by the Consigliere.

IV. The idea of the Consigliere is that he is the grease that makes the machine run smoothly aka a specialized Blocking role unlike Escort. He works like a doctor but as a blocker in ability. He could either protect own members from investigation actions, mess with investigation roles by targeting other townies or be capable of stopping the Mortician or Spirit Medium by targeting dead players, an target ability Mafia doesn't have yet.
I am not sure if the 2nd sentence is needed, I thought this way the Consigliere will be a bit more careful of using his ability to only protect his own peers since then a det could claim he was blocked by the MC thus his target must be a mafia.
I think the Consigliere will help as a 2nd blocker the mafia greatly in their game since Escorts tend to die early and the specialization of the MC prevents him from being the exact same like the Escort since the Escorts blocks someone from doing something but Consigliere "shields" someone from all investigative actions. I actually wanted him to be strong enough to shield from ALL actions but that seemed too OP for me, focusing on one aspect of the game is plenty strong on its own.

V. Priority 1/Blocking Role



I. Mafia Executioner

II. Mafia

III. The Mafia Executioner gains an extra kill action only he can use at the following night if one of his Mafia Comrades gets lynched or killed. His extra kill action does not stack with the regular kill action, meaning he cannot kill twice per night if he is the last mafia remaining.

IV. Basically the Avenger of Mafiakind, but unlike Avenger has no choice, his kill can be blocked and traced and he actually avenges a group instead of a single target. He basically gives Mafia extra kills only he can use by -2 (aka himself and the second to last die mafia guy if Executioner is last Mafia standing) of total Mafia in Mafia group of the ME. I think this helps Mafia as this way a dead Mafia ain't a total lose and the Executioner is important enough to kept alive for the extra kills but not too important to keep alive at all cost, since his ability is useless if he is the last surviving member.

V. Priority 3/Effect Role/Effect (extra kill) only triggers if a comrade dies


The idea here is instead of giving Mafia/Anti-town close to 40-50% of the player base per match to have a fighting chance against town(instead of the regular 33%), to give them abilities that help them gain a foot up against town abilities/numbers thus the alignment change of Underboss (needs a condition to be triggered so not OP), the "shielding" aka block ability of Consigliere (focused on only one aspect of the game, so not OP as well plus the [Classified] result makes the block obvious, it also gives Mafia a 2nd Priority 1 role which they desperately need, since they face many prio 2s with only Escort as their sole way of blocking them) and extra kills (only usable by ME himself plus he basically cannot use 2 extra kills from the entire group, so he is better in larger mafia groups than small ones).
I hope the Council find those ideas interesting and will give them serious consideration and maybe a testing chance in the future.
Thank you very much for reading all that.
 

James Rye

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@Vandred You wanted to give me some feedback on those three roles? Or four? *wink wink*

So I know Ghoul got rejected (sad mafia noises) but I still think Mafia needs at least one role that interacts with the graveyard to either be able to "fake" one of the townie graveyard involved roles when inspected by a spy or to hinder the town graveyard involved investigators to hide their evil deeds a bit better. So here it is:

I. Mafia Grave Robber

II. Mafia

III. The Mafia Grave Robber can target one dead person at night to either steal a vote from him or to steal the deceased's body to render investigations on said target impossible. The MGR can only hold onto one dead vote, but can hide several stolen bodies. If the vote is used, the name of the deceased will appear as votelocked on the MGR chosen lynch target. If the MGR dies, the stolen bodies return to the graveyard and can be investigated again.

IV. The idea is to have a graveyard focused Mafia role, this role either functions as a mafia robber or mafia janitor but not both as that would probably be seen as too strong by the council. It is a simple role for that matter. I even wrote some stuff regarding the stolen vote to avoid confusion, like how many votes can he steal and how are they used in the day phase, etc. If necessary we can add that either he can only steal a vote once per game or that he cannot first steal a vote and then steal the body of the person he stole the vote from and so on. Or we can make him even weaker by only being able to hide one body per game though that seems way too weak in my opinion.

V. Prio.III/active role
 

GrySun

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Inigo Montoya / Inigo Montoya’s Father (Secondary)
If Inigo Montoya’s Father dies by lynching, the other person learns they are Inigo Montoya and can - at any point in the game and only once - choose one of the people who voted for him and kill them at Day (saying “Hello, my name is Inigo Montoya. You killed my father. Prepare to die!”)
If Inigo Montoya’s Father dies at Night, Inigo Montoya can each Night try to kill who he thinks killed him, and if he guesses correctly his target dies (if he’s wrong, nothing happens).
During the time Inigo Montoya is Inigo Montoya, his normal role can not be used, because Inigo Montoya only cares about avenging his father. :nod
Why did we never approve of this gem?
 

Vandred

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Mafia Underboss
All things considered I believe putting two Bosses in the same team already achieves a very similar result without the extra steps, so I don't see the role adding too much to the mafia sandbox .3.


Mafia Consigliere
It's not too bad in my opinion, but I prefer when mafia is forced to focus on identifying the investigative townies to kill or block rather than being able to protect their own "blindly" without having to worry about finding out who's the Det or Mort (or dealing with them). Also, it overlaps with Boss a little, and yes I'd remove the second line. Though as I said, I wouldn't be strongly against it as there's still a place in the game for it.


Mafia Executioner
Feels like the same concept as a Mafia Bomb (giving -1 to town or rival scum to make up for the mafia team's -1), except you can aim the kill - which, most of the time, is a big improvement. A bit basic but not bad either. Though it should be kept in mind that the restriction of having to kill immediately after the first teammate is gone means it will almost always be an early kill.


Mafia Grave Robber
I don't mind this one '3' I'd be okay with it even if it only stole bodies to prevent investigations (on P1 though, or it would be pretty useless).
 

Shad

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I. Mafia Underboss
All things considered I believe putting two Bosses in the same team already achieves a very similar result without the extra steps, so I don't see the role adding too much to the mafia sandbox .3.
I wanted to suggest a modification to the boss role.

If the last boss in a mafia team is killed or lynched, the boss can PM the hosts to select a mafia member to fill the roll of the boss in the night phase, the new boss isn't a role or a secondary role, but simply transfers the responsibility of coordinating the mafia team.

He is usually in charge of coordinating the Mafia activity at night and may act as the contact person to the host. In case of disagreement with his fellow mafias over Night activities he has the final say.
The killed boss has 1 phase to transfer, otherwise the team will be boss-less. (The transfer rules could be improved).

~~~~~~~~

Otherwise, split the role.

Every game the mafia team votes a coordinator in the first night phase, coordinator can be voted again after they die, or the dead coordinator can choose his successor.

The boss role will then only be about showing as innocent under investigation.
 

Baka Taichou

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i think that would make mafia too op, they'd just vote the next sus person to be boss and avoid being detected at night.
 

GrySun

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I wanted to suggest a modification to the boss role.

If the last boss in a mafia team is killed or lynched, the boss can PM the hosts to select a mafia member to fill the roll of the boss in the night phase, the new boss isn't a role or a secondary role, but simply transfers the responsibility of coordinating the mafia team.



The killed boss has 1 phase to transfer, otherwise the team will be boss-less. (The transfer rules could be improved).

~~~~~~~~

Otherwise, split the role.

Every game the mafia team votes a coordinator in the first night phase, coordinator can be voted again after they die, or the dead coordinator can choose his successor.

The boss role will then only be about showing as innocent under investigation.
I think we talked about this at some point, when deciding who to lead mafia when there‘s disagreements. It‘s generally decided to be a „majority democracy“ now I think. But stuff like Boss ordering his teammates like 1, 2, etc to make them the „next“ leader for disagreement cases was considered but dropped for some reason.
 

Evil3ye

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I wanted to suggest a modification to the boss role.

If the last boss in a mafia team is killed or lynched, the boss can PM the hosts to select a mafia member to fill the roll of the boss in the night phase, the new boss isn't a role or a secondary role, but simply transfers the responsibility of coordinating the mafia team.



The killed boss has 1 phase to transfer, otherwise the team will be boss-less. (The transfer rules could be improved).

~~~~~~~~

Otherwise, split the role.

Every game the mafia team votes a coordinator in the first night phase, coordinator can be voted again after they die, or the dead coordinator can choose his successor.

The boss role will then only be about showing as innocent under investigation.
Forced admin roles, yeah lets

 

Vandred

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Every time I think about the necessity of someone having final decision authority in a Mafia team, I can't find a single instance where I've personally come across this issue. Are in-team frictions that common? There are even Boss-less teams where that detail is disregarded completely.

I could agree on what Gry mentioned or the Boss only designating the first successor. Either while he's still alive or when he dies, he says "X will have the final say from on", then X will be able to do the same and so on.
 

James Rye

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All things considered I believe putting two Bosses in the same team already achieves a very similar result without the extra steps, so I don't see the role adding too much to the mafia sandbox .3.
Alright, but then again we never had a game with 2 Mafia bosses in one mafia team at once, did we?

It's not too bad in my opinion, but I prefer when mafia is forced to focus on identifying the investigative townies to kill or block rather than being able to protect their own "blindly" without having to worry about finding out who's the Det or Mort (or dealing with them). Also, it overlaps with Boss a little, and yes I'd remove the second line. Though as I said, I wouldn't be strongly against it as there's still a place in the game for it.
By removing the 2nd line it becomes a easily understood mafia role. I think mafia is in dire need of a 2nd "escort" type, but 2 full blown escorts are really strong I remember a game where two escorts were able to really put a stop to town actions over time. The Consigliere on the other hand is less of an escort but more of an "aura block adder" basically an effect role. Town got 5 investigative roles, not counting the sanity ones a extra, so he can work in that regard. He could also become some sort of "Mafia Bodyguard" by adding that his chosen protection gains a daykill protection like BG does with his night protection as Mafia is pretty helpless against Vigilante, Cowboy, bomb and Prosecutor. Or maybe the Mafia Doc needs to have that daykill protection so that both town and mafia have one single daykill protection role.

Feels like the same concept as a Mafia Bomb (giving -1 to town or rival scum to make up for the mafia team's -1), except you can aim the kill - which, most of the time, is a big improvement. A bit basic but not bad either. Though it should be kept in mind that the restriction of having to kill immediately after the first teammate is gone means it will almost always be an early kill.
Yeah, but it can also really help early game, like in the game we just had if mafia had a mafia executioner then those 3 early kills (though I wonder how to count the 2 kills at once on day 2, probably only as a single extra kill since ME cannot stack) could have changed the flow of the game big time. Being able to direct 2 instead of 1 kill even at the cost of a lost teammate is huge. As long as ME lives he basically gives his teammates the "guided bomb" effect so to say though he can be blocked or his target can be protected by docs/bg. So while it is basic it would help mafia be able to gain a foot-step back when suffering an early set-back.

I don't mind this one '3' I'd be okay with it even if it only stole bodies to prevent investigations (on P1 though, or it would be pretty useless).
Noice~~~ <3 <3 <3
I could live with a simple anti-investigator/mortician/spirit/necromancer medium mafia role or support to Janitor role as the Grave robber and Janitor got a real combo going - like Janitor kills and hides the role but Grave robber steals the body so even when Janitor dies the body remains gone for mortician and spirit medium or necromancer to do stuff with.
But I figured that having a greedy choice to make since the grave robber can only hide total amount of bodies -1 (one day lynch/one night kill - one body hide = 1 body remains for investigative roles plus necro to make use of) makes it interesting especially with the dead player name returning as a vote. Like do I want to hide as many bodies as possible or do I leave some extra bodies out and go for more votes to mess with day votes?^^

I also would like to make some suggestions on improving Traitor and SK:

Traitor (Mafia): The Traitor can only be assigned to a Townie role, but he can only win with his Mafia team. This secondary role lets the player know the names of all his Mafia team's members at the start of the game, and if the player is targeted by that Mafia team with a successful killing action, he gets recruited and becomes a normal Mafia Member.

I would change this into

Traitor (Mafia): The Traitor can only be assigned to a Townie role, but he can only win with his Mafia team. This secondary role lets the player know the names of all his Mafia team's members at the start of the game, and if the player is targeted by that Mafia team with a successful action, he gets recruited and becomes a normal Mafia Member.

This way the traitor can be recruited with kill action, investigative action, steal action, block action and protection action meaning no longer the killer can only recruit but also regular action users like Mafia Detective, Mafia Escort, Mafia Pirate and Mafia Doc (if he gets added to the game, perhaps with daykill protection as an extra). Normally besides Killer Mafia tends to have 1-2 extra night actions. This simple change would increase the chances for traitor to be recruited without having Mafia to waste a kill which often really doesn't help them, making traitor more of a "blocked kill" role than a "gained a useful extra team member" role since they are only normal Mafia Member and nothing else.
This way traitors will be less likely to "kill" mafia members to check their sanity as they know they got an increased chance of being recruited while Mafia knows they could use a late game useless M. Det (since everyone claims roles) to check for traitors to recruit them. Or an early escort block turns out to be a recruitment instead which is also good for mafia.

Sleeper on the other hand should stay at kill only because he is unaware of being sleeper and because sleeper can win pro-town if never recruited whereas traitor cannot.

Serial Killer (Third Party): The Serial Killer is like a lone Mafia Member. He kills once per night and his goal is to be the sole survivor. (GAME 5)

I would change this into

Serial Killer (Third Party): The Serial Killer is like a lone Mafia Member. He kills once per night and his goal is to be the sole survivor. (GAME 5) If an anti-town role dies the SK gain a secondary kill action in the following night phase. He cannot have more than 2 kill actions at once.

This would fit his serial theme and increase his game participation and make him for interesting for players who got the role. Basically a Mafia Executioner but whole game wide. It is not a complicated change and it would turn the SK more serial than he is currently and also increase his survival chances, especially late game when few players remain and the SK badly need those extra kills to get to the 1-1 situation to actually win the game.

What do you guys think about those changes?
--- Double Post Merged, , Original Post Date: ---

Another addition I'd like to give the SK to have him give a real chance of winning solo would be to be able to once per game do a daykill, with costing his nightkill ofc. This way the SK can win a 3-1 by doing a night kill and next day before the two town lock their votes he can do a daykill which reduces the numbers to 1-1 giving him the win. Otherwise the SK will nearly always lose the 3-1 or 2-1. I believe this to be more fair considering Santa has a goal of 5 successful nights to win and Lover have a threesome, info about mafia and their respective roles (like last game it was imba OP with the supermason turning mafia mason, like for real) which is why they win games and SS could theoretically win games if most or all night actives are gone and its crowd has grown to like 3-4 Illusions to win the game late game once all mafias are gone. Same for Mentor/Mentee as Mentor wins the game as long as his mentee takes the fall for him. SK has no such chance as he cannot recruit and he cannot kill more than once per night and he is unable to kill at day. Those changes would take care of his weakness and while not turning him into an OP TP it would make him a really scary one both town and mafia will rightfully fear:

Serial Killer (Third Party): The Serial Killer is like a lone Mafia Member. He kills once per night and his goal is to be the sole survivor. (GAME 5) If an anti-town role dies the SK gain a secondary kill action in the following night phase. He cannot have more than 2 night kill actions at once. The SK can once per game perform a day kill at the cost of his night kill action. If he had 2 night kills for the coming night phase it would be reduced by 1.

Don't think the last sentence is needed, but that way things are very clear.
What you guys think? I think this is more fair and gives Sk an actual winning chance, especially with the once per game day kill option. *fingers waving over the @ button to summon all High councils if they do not answer over the following days*
 
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